Morkral Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Passionate, Entrepeneur. Flaws: Disease. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 47 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
Possessions: 3100 gp. Deep blue spinel (1400 gp). Lapis lazuli (11 gp). Violet garnet (1400 gp). Hematite (11 gp). Rich purple corundum (900 gp). Onyx (40 gp). Brown-green garnet (90 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valida Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze, marred by sweets. Her white hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She can speak with the recently deceased. Valida is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: Marry her brother to traveling adventurers.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp.
Raer Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His hair is blonde and very short. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raer was raised in a hard working conservative environment. He worked as a nervous Tailor and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and wants to raise his children well
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Job, Family. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Alexandrite (400 gp). Blue quartz (6 gp). Zircon (30 gp). 1 Masterwork Uncommon Weapon.
Zanna Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. She wears her auburn hair up in a very large beehive style do. Her eyes are hazel.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter; and wants to raise her children well
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Family. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 11 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.
Ahinar Petrie, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple violet robe with blue stripes complete with hood. Her white hair is still thick. Her thin eyebrows rest above her beady violet eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born on a small isolated farm. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent father
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Nature, Religious. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 600 gp.
Right-Handed Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports pastel clothing, slightly heavier than average wear. She is bristling with hidden weapons, mostly crossbows and hand crossbows. Her black fur is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Right-Handed was born in the west. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Artistic, Entrepeneur, Persistence. Bonds: Criminal record, Attractive. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp.
Callie Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. Her hair is long and blonde with streaks of white, and is pulled back with small red clips. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.
History: She was born several months after her father was called into army service. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Sybil Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. Her tied-back hair is golden. Her eyes are amber and catlike.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sybil was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, Job, Family. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Kasdeya Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to hide her balding. Her gold eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Kasdeya was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Kasdeya and her spouse have recently divorced.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan, Halfling, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 5000 sp. Rock crystal (30 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
