Lucan Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Map Maker, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His chestnut hair is heavily combed to the right. He has a dull look in his amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Lucan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Optimist. Flaws: Insane. Bonds: Job, Adventurer, Mentor. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Tiger eye turquoise (8 gp). Tourmaline (60 gp). Star rose quartz (80 gp).
Henry Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. He has a dull look in his hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: Henry was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Philantrophist, Athletic. Flaws: Mundane. Bonds: Job, Family. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Mara Mystralath, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her head has been shaved. Her brown unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mara is combative with any and all who dare try her patience in the slightest.
History: She was raised in a white middle class family as the only child. Like her father and her sister before her, after school she went straight into learning to become a Herbalist. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Justice. Flaws: Ugly, Disease, Mundane. Bonds: Job, Family. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
Ishmoz Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 11 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Flaws: Insane. Bonds: Job. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Violet garnet (900 gp).
River Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has orange fur. His yellow unseeing eyes seem to look past you.
Personality: This man loves painting and to teach people painting more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Baker father left him crippled. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. Freshwater pearl (4 gp). Aquamarine (1100 gp). Malachite (4 gp). Lapis lazuli (4 gp). Azurite (4 gp). Violet garnet (1100 gp). Azurite (4 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with small hat and is in decent physical shape. His brown hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Butcher and found it very stressful. He became a Butcher soon after.
Motivation: Seeks redemption.
Ideals: Disciplined, Extrovert. Bonds: Attractive, Criminal record, Job. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghash Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His moppish black hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: Ghash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant, Poor. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1200 gp. Jade (120 gp).
Cask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear pastel pants and tee shirts. His fur is short and gray. His eyes are amber.
Personality: He has always had a great fascination with Tabaxi culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Shepherd; and he is terrified, and will act out of fear
Flaws: Racist, Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp. Sard (50 gp). Jade (50 gp).
Symma Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman prefers to wear tan clothing when she does not wear armor. She is muscular with a powerful set of arms. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: A powerful slaver made her what she is. A gifted student she started as a Architect, but she got bored and became a Dyer. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A strong sense of loyalty to Half-Orc people; and she's in love
Flaws: Racist. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Draconic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
