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NPC Generator

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Advanced [show]


Mozikth Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a green poncho over his likewise colored trousers and shirt. His white crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Impulsive. Bonds: Military, Job. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Mozikth Chumbyxirinnish, Male Dragonborn Bard 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Nimble Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Dyer. His beige fur, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his youth he was a Miller, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker, Fighting. Flaws: PTSD. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Nimble Timber, Male Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2100 gp. Violet garnet (1100 gp). Tiger eye turquoise (9 gp). Banded agate (9 gp). Black pearl (1100 gp). Peridot (50 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Huru Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. She is bald on top and has large white tufts of hair around her ears. She has a dull look in her violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her mother raised her in a mountain cabin. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Huru Mitchell, Female Half-Orc Druid 2
Medium (5'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 18 (+4)9 (-1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 330 gp.


Social Check DCs


Sariel Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports blue clothing, slightly heavier than average wear. Her long brown hair reaches down to her waist. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving Further she is a bit of a stoner and is frequently out of it.

History: She was born in a small forest village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Nature, Criminal record. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Sariel Arnuanna, Female Elf Monk 6
Medium (4'7") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Agnes Payton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a simple brown robe with white stripes complete with hood, and sports empty pouches on her belt. Her hair is blonde, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Agnes hails from a village terrorized by orcs. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she's repulsed by the pc

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Agnes Payton, Female Human Adept 2
Medium (5'4") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 17 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 240 gp.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Charles was born the youngest of three triplets. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Flaws: Shy, Disease. Bonds: Family, Adventurer, Criminal record. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Charles Marleigh, Male Human Rogue 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)12 (+1) 11 (+0)5 (-3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. Golden pearl (120 gp).


Social Check DCs


Calcitro High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. In his 11th year, his parents were killed by a giants raid, leaving Calcitro alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Secretive. Bonds: Enemies. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Calcitro High-hill, Male Halfling Cleric 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Susannah Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a violet and grey robe with the hood down. She wears a colorful flower in her silver hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: When she was but 8 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a crush on the local Apothecary; and wants her loneliness to end

Ideals: Justice. Bonds: Immigrant, Attractive, Has a crush, Religious. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Susannah Conway, Female Half-Elf Druid 3
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 6
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand -2
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Zanna Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'4". She is dressed in earthy colors with a tan and grey handkerchief worn on her right side. Her long black hair is drawn into a two foot long braid. Her eyes are likewise violet.

Personality: Eccentric and domineering, Zanna will drive conversation. She plays an instrument quite well.

History: Born to a Adventurer, her father struggled to pay the bills. Zanna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has never given up on her painting dream.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend

Ideals: Extrovert, Artistic. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Zanna Umbodoben, Female Gnome Wizard 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 20 pp.


Social Check DCs

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