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NPC Generator

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Advanced [show]


Merla Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her brown hair to look like a famous performer. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the south. She is obsessed with her god.

History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Merla Underfoot, Female Halfling Warrior 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)18 (+4)
Skills Acrobatics +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geva Eastoft, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her black hair is still thick. Her eyes are likewise gray.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.

Motivation: She is greedy; and wants to open a new tavern

Ideals: Professionalism. Flaws: Selfish, Ugly. Bonds: Job, Rich. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Geva Eastoft, Female Human Sorcerer 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 14 (+2)16 (+3)
Skills Investigation +6, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 800 sp.


Social Check DCs


Hethress Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting green shirt and pants. She wears a feathered hat to cover her moderate length gold crest. Her ears are large.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and her religion dominates her actions

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Hethress Lhamboldennish, Female Dragonborn Adept 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs


John Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, John has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

John Holimion, Male Half-Elf Paladin 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 9 (-1)6 (-2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a red tunic with green highlights, and long pastel pants that bunch up around his shoes. His whole body is exceptionally muscular. His tied-back hair is chestnut. His violet eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Optimist. Flaws: Secretive. Bonds: Immigrant, Religious, Criminal record. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Tod Goodearth, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Peren Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His clothes are grease stained in places. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: Peren was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Peren Amakiir, Male Elf Commoner 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 17 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Insight +3, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2

Possessions: 1000 gp. Freshwater pearl (8 gp). Sardonyx (20 gp). Alexandrite (1400 gp). Red spinel (50 gp). Azurite (8 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Rhodochrosite (8 gp). Bloodstone (20 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jaxi Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in black turtlenecks beneath a yellow coat with tan slacks. Her crest is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jaxi took refuge in the large cave and found the beat up shortbow and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Religious. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Jaxi Kimbatuul, Female Dragonborn Aristocrat 5
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 13 (+1)17 (+3)
Skills Performance +6, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Kallista Twist, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light green in addition to tight pants. Her long purple hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Kallista hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She worked as a nervous Fisher and found it very stressful. She now mingles about in high society.

Motivation: To be a Crown-heir again; and wishes to resurrect an old love

Ideals: Artistic, Logical. Bonds: Job, Rich, In love. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Kallista Twist, Female Tiefling Ranger 1
Medium (4'11") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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