Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his chestnut hair down. He has violet eyes and a brown hat with a blue feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the east. His childhood dream was to be a Armorer, but he was a colossal failure. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Athletic. Flaws: Disease. Bonds: Poor, Job, Immigrant. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp. 1 Masterwork Common Melee.
Eldon Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Tomph Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear black pants and tee shirts and is in decent physical shape. Sporting a brown mohawk this woman's hair draws a lot of attention. She has a tattooed face.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: She was born in the south. Her parents enrolled her in a Bard school at a young age so that she could practice her martial talents. She moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Pacifist, Gifted. Bonds: Enemies, Immigrant. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Gold and topaz bottle stopper cork (1000 gp). Gold dragon comb with red garnet eye (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Gold and topaz bottle stopper cork (1000 gp).
Thea Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. She has moderate length white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born in the east. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Golden yellow topaz (400 gp). Zircon (50 gp). Rock crystal (50 gp). Chrysoprase (50 gp). 1 Minor magic item.
Valida Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her chestnut hair to look like a famous performer. She has gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Valida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Military, Rich. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Galiena Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears light armors faded through time and improper care. Her hair is cut close to her head. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Emotional. Bonds: Religious, Mentor, Slave. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1300 gp. Tourmaline (130 gp). Golden yellow topaz (400 gp).
Kristryd Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She wears her blonde hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She never wears the same outfit twice, unless she absolutely has to.
History: She was born several months after her mother was called into army service. She worked as a nervous Banker and found it very stressful. She has achieved small success as a Banker.
Motivation: Balancing her hectic life and new Banker responsibilities is difficult.
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Job, Military. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp. Deep green spinel (100 gp). Carnelian (50 gp). Tourmaline (100 gp). 1 Silver holy symbol.
Burana Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. Her black crest is matted, messy, and big. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Burana was left her father's suit of armor and trained in its use and care. She left for the north, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp.
John Kirby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an entirely grey suit with green socks and a vest with buckled shoes, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 4 (-3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
