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NPC Generator

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Advanced [show]


Gynk Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear white pants and tee shirts. Her hair is white and curly. Her blue eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a Mayor, her father struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Bellfounder like her father before her.

Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and to be a mayor again

Ideals: Athletic. Flaws: Disease. Bonds: Job, Poor, Military. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Gynk Denholm, Female Half-Orc Rogue 2
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)6 (-2) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 260 gp. Jade (100 gp).


Social Check DCs


Aramil Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light violet in addition to tight pants. He keeps his white hair in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Aramil Gyula, Male Half-Elf Ranger 7
Medium (5'7") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)8 (-1) 12 (+1)6 (-2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 7000 sp. Blue sapphire (1400 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has red crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trynnicus is combative with any and all who dare try his patience in the slightest.

History: Born to a Brewer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Cleric 6
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Animal Handling +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 60000 cp. White opal (500 gp). Sard (20 gp). Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs


Odo Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean violet cloak covering his clean studded leather. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Odo was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Job, Has a crush. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Odo Xistsrith, Male Half-Elf Commoner 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Joan Garfield, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown armored body suit, with a simple white line shooting up and back down. Her hair is cut close to her head. Her thin eyebrows rest above her beady green eyes.

Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Joan was raised in a hard working conservative environment. A gifted student she started as a Bounty Hunter, but she got bored and became a Apothecary. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Joan Garfield, Female Human Cleric 9
Medium (5'9") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 20 (+5)16 (+3)
Skills Perception +8, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166443210000

Possessions: 500 gp.


Social Check DCs


Aura Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears professional attire. Her long white fur is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: The child of a Marshal, who enjoyed hunting, Aura was taken on many hunting expeditions. Through the years after Aura was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Aura's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Flaws: Antagonistic, Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Bather

Voice: Whispers

Attributes [hide]

Aura Grass, Female Tabaxi Adept 9
Medium (5'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)19 (+4)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His white fur is unkempt and raggedy. His eyes are yellow and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Dyer business at a young age. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emerald Wind, Male Tabaxi Expert 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kava Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" western woman, she is well dressed, but even with her fine clothing she looks run-down. Her long red crest is drawn into a two foot long braid. Her thin eyebrows rest above her beady red eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in a small island village. Brilliant and gifted she never wanted to apply herself. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record, Nature. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Kava Skaarzborroosh, Female Dragonborn Monk 6
Medium (6'1") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazdûg Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. He is bald on top and has large white tufts of hair around his ears. He is baby faced.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Junk Dealer, Nazdûg learned a great deal about his father's area of expertise. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.

Motivation: To be a Banker again; and someone believes him a fraud

Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Nazdûg Spalding, Male Half-Orc Warlock 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 67 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Large well-done wool tapestry (400 gp).


Social Check DCs

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