Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His yellow fur is knotted and matted. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Flask Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Architect. Her red fur is heavily combed to the left. She has green eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich northern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wishes to resurrect an old love.
Flaws: Terse, Hedonist. Bonds: Job, Rich, In love. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Just what you see.
Patrin Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. He has red eyes.
Personality: Patrin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Patrin was born in the west. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Rich, Family. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 100 pp. A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item.
Roywyn Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of strength on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her silver hair is unkempt and raggedy. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a font of random trivia from the lore and stories she has discovered
History: Born to a Merchant, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 34000 sp.
Great Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His yellow fur is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a pair of adventurers, Great grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better kind of golem.
Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 85 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
Ribbles Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny jet earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Ribbles was born the youngest of three triplets. A freak accident while working with his Scribe mother left him crippled. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Family. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Arumawann Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His tied-back hair is silver. He has hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal painting training, and achieved minor success. He now owns his own business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Logical, Artistic. Bonds: Job, Slave. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Infernal, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10 pp.
Bulzo Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a red tunic with yellow highlights, and long red pants that bunch up around his shoes. With bright black hair and a scraggly beard. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Fletcher. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Job. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 13000 cp.
Fargrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.
History: Sold as a small child to a necromancer, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's since become an addict/alcoholic.
Motivation: A rival would like him out of the picture; and revenge
Flaws: Ugly, Insomniac, Addict. Bonds: Enemies, Mentor, Criminal record. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp. Alexandrite (200 gp). Citrine (30 gp). White pearl (150 gp).
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