Nissa Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She sports tan clothing, slightly heavier than average wear. Her chestnut hair is cut short with large spiked bangs in the front. Her hazel unseeing eyes seem to look past you.
Personality: Nissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.
History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She left for the east, certain she would find work there.
Motivation: She's looking for her big break; and she seems to be bored by most things
Ideals: Extrovert. Flaws: Disease, Hedonist. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.
Laucian Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He keeps his long black hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Laucian was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Laucian's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Laucian was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. Brass mug with jade inlays (500 gp). 1 Everburning torch. 1 Alchemist’s fire.
Taklinn Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has done his best to style his silver hair to look like a famous performer. His eyes are amber and catlike.
Personality: He is extraordinarily eccentric. Taklinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Taklinn was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Mayor.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Flaws: Insane, PTSD. Bonds: Family, Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp.
Baelitae Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a violet armored body suit, with a simple brown line shooting up and back down. Her hair, while still mostly black, has prominent grey streaks. Her ears are large.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world.
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. Azurite (5 gp).
Callie Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her moppish auburn hair is in a traditional bowl cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to travel the world and help people.
Motivation: Marry her brother to traveling adventurers; and she has a crush on the local mortician
Ideals: Philantrophist, Justice, Gifted. Flaws: Disease. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 100 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan, Celestial, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 6000 gp. Peridot (80 gp). Deep green spinel (50 gp). Blue star sapphire (1200 gp). Lapis lazuli (6 gp). Malachite (6 gp). Peridot (80 gp). Coral (50 gp). Star ruby (1200 gp). Star rose quartz (80 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Jasper (80 gp). 1 Medium magic item.
Shadow Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts, and he perpetually has his nunchaku ready. He wears a colorful flower in his red fur. He has several tiny jet earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Shadow grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Optimist. Bonds: Attractive, Rich, Adventurer. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 122 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Unvera Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears light armors faded through time and improper care. She wears her red hair down. Her green eyes are slightly larger than normal.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Unvera studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent mother; and doesn't want to be a merchant and was forced into it by her family
Ideals: Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Cagak Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Glassblower. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Cagak was raised in a hard working conservative environment. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Karg Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He is an epitome of beauty. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Carpenter again.
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 58 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 300 pp. Alexandrite (1200 gp). White opal (500 gp). Blue quartz (9 gp). Black pearl (1200 gp). Red garnet (160 gp). Silver pearl (160 gp). Blue star sapphire (500 gp). Amber (160 gp). Pink pearl (160 gp). Jade (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
