Nutae Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He wears his brown hair up in a very large beehive style do. His violet eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To be a Glassblower again; and a deep hatred of giants
Flaws: Mundane. Bonds: Attractive, Slave, Enemies, Job. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 11)
Armor Class 10
Hit Points 41 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 380 pp. Sard (30 gp).
Hadwisa Langdon, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she sports grey clothing, slightly heavier than average wear, and is pretty ugly. She keeps her long red hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the south, certain she would find work there.
Motivation: She wants revenge against dire rats; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Ugly. Bonds: Job, Enemies, Immigrant, Adventurer. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. Chalcedony (80 gp).
Gurdis Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears a simple brown robe with violet stripes complete with hood. She has slicked back auburn hair. This blue eyed northerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is an amazing painter.
History: Born to a Map Maker, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: To protect her home; and she wants to meet her childhood hero
Ideals: Opinionated, Gifted. Bonds: Poor, Adventurer, Guardian. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 89 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Aquamarine (900 gp). Eye agate (9 gp). Tiger eye turquoise (9 gp). Malachite (9 gp). Rich purple corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Namfoodle Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 2 Smokesticks. 1 Thunderstones.
Mara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tattered old clothes. She wears a small hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: A deeply religious woman she believes everything happens for a reason. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in a small village she learned the ways of the warrior from her mother. Mara was born on a far western island where she grew up under the tutelage of her mother, an expert Dilettante. She left for the west, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Smoky quartz (20 gp).
Aline Cooper, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. Her white hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She never wears the same outfit twice, unless she absolutely has to.
History: Aline was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Artistic, Justice. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. Golden yellow topaz (1400 gp). White pearl (130 gp). Onyx (70 gp). Alexandrite (1400 gp). Emerald (1400 gp). Bloodstone (70 gp).
Gilbert Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His blonde hair is cut short. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Gnoll, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
Possessions: 7000 sp. Rich purple corundum (700 gp). Tourmaline (60 gp). Obsidian (9 gp). Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.
Kelter Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and has a large red mantle and cape that has been intricately interwoven into his blue robe. His skin is also unnaturally pale. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Insane, Shy. Bonds: Mentor, Family. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear red clothing when she does not wear armor. Her hair is cut close to her head. Her green eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 15 years.
Motivation: She wants to get laid; and she is compelled to act according to her religious beliefs
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Job, Has a crush. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp.
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