Akmen Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean green cloak covering his clean studded leather. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points -28 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 3 (-4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (900 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (4000 gp). 1 Medium magic item.
Ghash Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His head has been shaved. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.
History: Born to a pair of adventurers, Ghash grew up listening to his father's many stories. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp. Smoky quartz (30 gp). Freshwater pearl (13 gp). 1 Masterwork Common Melee.
Flame Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in a clean pastel cloak covering her clean studded leather and is in decent physical shape. Her fur is greying and her face has many wrinkles. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, she prefers to meditate than take action. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Flame was born on a far western mountains where she grew up under the tutelage of her mother, an expert Seamstress. Being a Seamstress kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Disciplined, Logical. Bonds: Immigrant, Criminal record, Job. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 90 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Dwarven
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 6000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (500 gp). Gold music box (4000 gp). A silver and pearl hairclip (10 gp). A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (1100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Sapphire pendant on gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Old masterpiece painting (900 gp). Black velvet mask with numerous citrines (110 gp).
Darrow Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man is renowned for his bright white suits and hats. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Sailor, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: To settle down with his crush; and he has a crush on the local sailor
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Has a crush. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: White pearl (50 gp).
Sethrekar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze, and he perpetually has his mace ready. His white crest is lengthy and is close to two feet long. His eyes are red and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich northern family. He has had some formal dancing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Reirak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his bow. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions; and wants a kiss
Ideals: Opinionated. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 121 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Infernal, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (700 gp). 1 Minor magic item.
Andram Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports green clothing, slightly heavier than average wear. His red hair is matted, messy, and big. His eyes, though not visible through his cowl, are silver.
Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 11)
Armor Class 8
Hit Points 79 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 2200 gp. Rhodochrosite (12 gp). Eye agate (12 gp). Fire opal (1400 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His scarlet crest is lengthy and is close to two feet long. His gold eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Medrash was born on a far eastern forest where he grew up under the tutelage of his father, an expert Blacksmith. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. 1 Banded mail.
Boddynock Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His silver hair is long and unkept. He has blue eyes and a tan hat with a black feather.
Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Guardian. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Draconic, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
