Elizabeth Brandon, Female Human [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a moderate pudge and is not very fit. Her blonde hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Half-Plate.
Abalaba Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems, and she perpetually has her club ready. Her red hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are gray.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp.
Ghash Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: Ghash hails from a village terrorized by goblins. Ghash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghash decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Flaws: Shy, Fearful. Bonds: Enemies, Criminal record, Job. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 61 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp.
Marigold TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly sickles and tridents. She keeps her long red hair kept up in a rat tail. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption.
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Criminal record, Rich. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 19 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 5000 sp. 1 Minor magic item.
Donaar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His green crest has been sun bleached extensively. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Miller like his father before him.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Draconic, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: Zircon (30 gp). Black pearl (200 gp).
Galinndan Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Galinndan wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and retire the richest man in the east
Ideals: Disciplined, Entrepeneur. Bonds: Religious, Enemies, Job. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: Zircon (80 gp). White pearl (140 gp). Silver pearl (140 gp). Deep blue spinel (500 gp). White opal (1300 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.
Pûgrish Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries hammers. His silver hair is smooth and relatively long. He is baby faced.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home.
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Attractive, Guardian. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 3 (-4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Solid gold idol (700 gp).
Raer McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a tight fitting violet shirt and pants. He is muscular with a powerful set of arms. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Flaws: Hedonist, Racist, Antagonistic. Bonds: Adventurer, Military. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 15)
Armor Class 8
Hit Points 74 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 4d8-1, Ranged +3 / 4d8-2, Grapple +6
Possessions: 1100 pp. Star ruby (1300 gp). Obsidian (9 gp). Aquamarine (200 gp). Bloodstone (50 gp).
Gerald Stanley, Male Human [Permalink]
Personal [hide]
Description: This man wears grey trousers with red and black striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He has done his best to style his black hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Weaver business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Impulsive. Bonds: Attractive, Job, Guardian, Family. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
