Ulfgar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is greasy and uncared for. His eyes are violet and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, In love. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 300 gp. Bloodstone (20 gp). Lapis lazuli (16 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item.
Great Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. His fur, while still mostly lavender, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Great was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Fighting. Bonds: Nature, Family. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 86 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (50 gp). Gold cup set with emeralds (6000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold dragon comb with red garnet eye (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Sapphire pendant on gold chain (1400 gp).
Herleva Harley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has styled her red hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Herleva does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she feels kind of lost in life
Flaws: Insomniac, Depressed. Bonds: Rich, Religious, Military. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp. Red spinel (60 gp). 1 Masterwork Common Melee.
Heskan Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His brass crest is greasy and uncared for. He wears large thick round spectacles.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heskan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and revenge
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Enemies, Slave. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 800 gp.
Gynk Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears black painted combat armor at almost all times. She sports a flattop hair cut. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a great chef.
History: She was born to loving parents in a slum to the west. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Avelina Palomarez, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with violet highlights, and long black pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her head has been shaved. She has gleaming, smiling blue eyes.
Personality: She likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She is terrified, and will act out of fear; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Poor, Immigrant. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp. Zircon (60 gp).
Dynamic Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black fur is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the east to a Mayor, Dynamic learned a great deal about her mother's area of expertise. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She became a Mayor soon after.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2000 sp. Freshwater pearl (16 gp). Red-brown spinel (100 gp). Amber (100 gp). Red garnet (100 gp). Jet (100 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Namfoodle Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a colorful flower in his black hair. His eyes, though not visible through his cowl, are gray.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Pacifist. Bonds: Poor, Attractive, Guardian, Military. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tyna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a faded coat and loose pants complete with feathered hat. She keeps her long black hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born several months after her mother was called into army service. When Tyna reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tyna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Flaws: Shy, Impulsive. Bonds: Military. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
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