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NPC Generator

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Advanced [show]


Yebe Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large blue mantle and cape that has been intricately interwoven into her tan robe. Her brown hair is cut short with large spiked bangs in the front. She has a dull look in her hazel eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Yebe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To unite with her brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Joker, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Yebe Humplebumple, Female Gnome Commoner 10
Small (3'2") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 21 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Deep blue spinel (700 gp). Blue quartz (5 gp). Carnelian (50 gp). Deep blue spinel (700 gp). White pearl (100 gp). Golden yellow topaz (700 gp).


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. With bright auburn hair and a scraggly beard. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Impulsive, Mundane. Bonds: Attractive, Poor. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Aldous Marston, Male Human Rogue 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Dench Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Dench grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He now travels the world, in search of power and loot.

Motivation: Halfling compassion; and he desires power and/or immortality

Ideals: Athletic, Passionate. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Dench Beitz, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. Lapis lazuli (13 gp).


Social Check DCs


Osco Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white costume with the symbols of the four houses of cards on his torso. His white hair and beard is wavy and long. His eyes are likewise blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Ideals: Joker, Gifted, Philantrophist. Bonds: Adventurer, Family. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Osco Thistletop, Male Halfling Cleric 11
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Right-Handed Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses like a well dressed Adventurer does. Her fur is lavender, silky, and of moderate length. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to loving parents in a slum to the north. Her mother was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and sabotage a competitor

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Attractive, Poor. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Right-Handed Treat, Female Tabaxi Bard 6
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp.


Social Check DCs


Beast In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered tan stockings. She is portly but not overly obese. Her beige fur, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. She is an amazing painter.

History: She comes from a rich northern family. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Stableman and was forced into it by her family; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Optimist, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Beast In the Storm, Female Tabaxi Ranger 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jasmine Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy red dress. Her chestnut hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in a small island village. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record, Nature. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Jasmine Thorngage, Female Halfling Adept 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Uthemar Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears tan cloth garments or leather armor. His red hair is drawn into a tight pony tail with a skull scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving Uthemar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Joker. Bonds: Family, Rich, Adventurer. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Uthemar Ilphelkiir, Male Elf Paladin 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 230 gp. Deep green spinel (40 gp). 1 Everburning torch.


Social Check DCs


Cressel Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man typically wears green cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Cressel Brilliance, Male Tiefling Monk 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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