Helja Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. She has slicked back black hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Helja speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Addict, Forgetful, Secretive. Bonds: Rich, Debt. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Iados Muse, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his lance. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Iados was born the youngest of three triplets. After coming to the age of reason, Iados took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and doesn't want to be a bricklayer and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he prefers to wear grey clothing when he does not wear armor. His red hair is thinning but still full. This amber eyed southerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a desert tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well.
Ideals: Joker. Bonds: Job, Nature, Family. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 100 pp. 1 Holy water.
Salasar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His red crest is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.
History: Salasar lived on a farm with his father, near the main road leading to a nearby town. Salasar was born on a far western island where he grew up under the tutelage of his father, an expert Soapmaker. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to unite with his sister
Ideals: Joker. Bonds: Attractive, Criminal record, Family, Immigrant. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 10)
Armor Class 8
Hit Points 51 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Citrine (70 gp). 1 Minor magic item.
Diesa Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears many layers of old clothing at all times. Her white hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with her god.
History: She was raised in a plains tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Religious, Nature. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Infernal, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Sethrekar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green pants and tee shirts. His blue crest is lengthy and is close to two feet long. His eyes are gold and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful wizard made him what he is. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Layabout and was forced into it by his family.
Flaws: Depressed, Secretive. Bonds: Mentor, Family. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 14)
Armor Class 10
Hit Points 73 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1000 gp. Black opal (1000 gp). Jade (80 gp). Brown-green garnet (80 gp). Alexandrite (1600 gp). Star rose quartz (40 gp).
Salanop Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has shaved her head bald. Her eyes are amber.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Salanop studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has a crush on the local Knight; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Bullseye lantern.
Burgell Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he typically wears blue cloth garments or leather armor. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He struck the Dyer job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Forgetful. Bonds: Rich, Job, Religious. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Yebe Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her blonde hair in a pixie cut. Her hazel eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Yebe will drive conversation. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born into a rich family. Through the years after Yebe was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Yebe's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 82 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Draconic
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 pp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!