Kabbarg Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of tridents, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her brown hair is cut short. She has a tattooed face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Carpenter in town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Attractive, Job, Slave. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 40 pp. Sardonyx (50 gp). Aquamarine (1000 gp).
Great Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He keeps his black fur in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Attractive, Adventurer, Family. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 9 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 90000 cp. Peridot (50 gp). Carnelian (50 gp). Violet garnet (1300 gp). Smoky quartz (50 gp). 1 Minor magic item.
Alice Blyth, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who usually wears her grey robe and has her halberd always slung over her shoulder. With bright black hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Alice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.
Motivation: Wants a kiss; and she has a crush on the local locksmith
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Military, Has a crush. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Griselda Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is bald on top and has large white tufts of hair around her ears. Her thin eyebrows rest above her beady hazel eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not trust anyone and sleeps with one eye open.
History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Carnelian (20 gp). 1 Silk rope.
Silgre Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'7", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her blonde hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Silgre was born with her father's beautiful face. She moved out east to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She wants revenge against gnolls; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 16)
Armor Class 11
Hit Points 111 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Orc, Terran
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 8000 gp. Red-brown spinel (140 gp). Onyx (60 gp). Blue quartz (4 gp). Peridot (60 gp). Moss agate (4 gp). Coral (140 gp). Rich purple corundum (1600 gp). Jade (140 gp). Peridot (60 gp). Pink pearl (140 gp). Eye agate (4 gp). Lapis lazuli (4 gp). Moonstone (60 gp). Malachite (4 gp). Jasper (60 gp). Malachite (4 gp). Jet (140 gp). Carnelian (60 gp). Eye agate (4 gp). Deep green spinel (140 gp). Blue sapphire (1600 gp). Lapis lazuli (4 gp). Golden yellow topaz (300 gp). Rich purple corundum (1600 gp).
Akra Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she has a large green mantle and cape that has been intricately interwoven into her brown robe. Her gold crest is kept up in a ponytail inside a wide-brimmed hat. She wears large thick round spectacles.
Personality: Akra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She never wears the same outfit twice, unless she absolutely has to.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She has never given up on her poetry dream.
Motivation: To prove her worth to the world; and money/treasure
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Diggory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his auburn hair. His hazel eyes peer out from beneath his top grey hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Duvamil Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered rapier and tarnished sword as well. Her white hair is still thick. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Banker arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job; and money/treasure
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Fistula Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has done her best to style her black hair to look like a famous performer. She wears an eyepatch.
Personality: Prone to second guessing herself, she comes off as nervous. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Shy, Forgetful. Bonds: Rich. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp.
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