Anbera Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her blonde hair down. Her hazel eyes peer out from beneath her feathered grey hat.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of a Mayor, who enjoyed hunting, Anbera was taken on many hunting expeditions. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. Recently she has begun working with bootleggers and crooks.
Motivation: She is currently in port desperately looking for someone to get her out; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Bonds: Poor, Attractive, Slave, Nature, Enemies. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp. 3 Holy water.
Unvera Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her violet eyes peer out from beneath her wide-brimmed tan hat.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with her god.
History: She got into the Healer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Bonds: Religious, Job, Enemies. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 2 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 45000 sp.
Blendaeth Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries greataxes. Her crest is red and very short. This gold eyed westerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Blendaeth's homeland. Blendaeth decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.
Motivation: Retire the richest woman in the west.
Ideals: Fighting, Passionate, Entrepeneur. Bonds: Rich, Immigrant. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp.
Godfrey Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and he perpetually has his scythe ready. His hair is golden and curly. His half smiles and green eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Godfrey was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Healer.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Ideals: Fighting, Persistence. Flaws: Forgetful. Bonds: Attractive, Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 370 gp.
Hadwisa Copeland, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. She wears her auburn hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is an amazing painter.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was granted divine powers by her dying brother.
Motivation: Regain custody of her daughter.
Ideals: Gifted. Flaws: Insomniac. Bonds: Family, Rich. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. 1 Banded mail.
Hugolina Marley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely grey suit with red socks and a vest with buckled shoes. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further she is a bit of a stoner and is frequently out of it.
History: She was born on a small isolated farm. Hugolina was born on a far northern forest where she grew up under the tutelage of her mother, an expert Priest. She got away from her former life and has fallen to alcoholism.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: Tiger eye turquoise (6 gp).
Tûgog Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Guard profession.
History: He is a Jackalwere in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Guard again; and he wants to meet his childhood hero
Flaws: Antagonistic, Addict. Bonds: Poor, Job, Adventurer. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 26000 cp. Obsidian (15 gp). Coral (110 gp).
Rimmon Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Rimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Half-Plate.
Curran Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, wearing white shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is golden and curly. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. Amethyst (160 gp). Silver pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!