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NPC Generator

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Advanced [show]


Dee Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and she perpetually has her longbow ready. Her hair is brown and curly. Her eyes are likewise brown.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful wizard made her what she is. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Carpenter for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Dee Thorngage, Female Halfling Aristocrat 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 5 (-3)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 7
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Katherine Walpole, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She wears her red hair up. Her thin eyebrows rest above her beady violet eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Katherine studied abroad. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Katherine Walpole, Female Human Aristocrat 9
Medium (4'10") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 30 pp. Freshwater pearl (4 gp). Sard (70 gp). Azurite (4 gp). Violet garnet (700 gp). Sardonyx (70 gp). Banded agate (4 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears tattered old clothes. She wears her orange fur up. She has a dull look in her copper eyes.

Personality: Sun hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Sun was born the youngest of three triplets. Sun was born on a far southern forest where she grew up under the tutelage of her mother, an expert Gardener. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To get a good night's sleep; and marry her sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Sun In the Wind, Female Tabaxi Monk 6
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 5 (-3)11 (+0)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Blue star sapphire (1600 gp). Red garnet (60 gp). Obsidian (15 gp). Citrine (70 gp).


Social Check DCs


Serpent Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. She has styled her beige fur well, parting it to the right. She is baby faced.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the north to a Sailor, Serpent learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: She seems to be bored by most things; and to be a barrister again

Flaws: Shy, Mundane. Bonds: Job, Rich. Occupation: Sailor

Voice: French accent

Attributes [hide]

Serpent Paws, Female Tabaxi Druid 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 16 (+3)10 (+0) 16 (+3)18 (+4)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 140 gp. 1 Masterwork Light steel shield.


Social Check DCs


Theriatis Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a violet suit, blue shirt, and white tie. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He inherited the family business which he has now maintained for 2 years.

Motivation: He wants to get laid; and to be a spice merchant again

Flaws: Shy, Mundane. Bonds: Enemies, Job, Has a crush. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Theriatis Lepus, Male Half-Elf Aristocrat 7
Medium (4'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Eye agate (16 gp). Aquamarine (1400 gp). Tourmaline (130 gp).


Social Check DCs


Malquis Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She is physically well-built. Her long golden hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Joker. Flaws: Impulsive, Ugly, Depressed. Bonds: Rich. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Malquis Mellerelel, Female Elf Rogue 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alice Colby, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of kukris, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her chestnut hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.

History: A powerful necromancer made her what she is. She worked as a nervous Miner and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has a crush on the local Beggar; and many brigands want her driven away

Ideals: Fighting. Bonds: Religious, Has a crush, Mentor, Job, Enemies. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Alice Colby, Female Human Ranger 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 17 (+3)12 (+1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp.


Social Check DCs


Adran Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His blonde hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Sellsword, but he got bored and became a Miner. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Adran Berevan, Male Half-Elf Druid 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)6 (-2) 15 (+2)19 (+4)
Skills History +1, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Alexandrite (300 gp). Jasper (60 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Disciplined, Joker. Bonds: Rich, Attractive, Religious. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Verna High-hill, Female Halfling Commoner 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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