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NPC Generator

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Advanced [show]


Baern Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, and carries crossbows. He wears his black hair up. His thin eyebrows rest above his beady amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Baern Lutgehr, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2 Alchemist’s fire.


Social Check DCs


Burgell Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears tan trousers with green and black striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 6 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Burgell Daergel, Male Gnome Barbarian 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Ilde Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in earthy colors with a brown and green handkerchief worn on her left side. Her chestnut hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Mercenary, but she was a colossal failure. She became a Herbalist soon after.

Motivation: Meet up once more with her childhood friend; and she is greedy

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Rich, Job, Adventurer. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Ilde Battlehammer, Female Dwarf Monk 6
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 21 (+5)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp. Black pearl (1500 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Shelby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has all his life been fascinated with poetry.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Godfrey Shelby, Male Human Ranger 10
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2400 gp.


Social Check DCs


Cask Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His fur is yellow and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Born to a pair of adventurers, Cask grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Disciplined, Persistence. Bonds: Adventurer, Military, Family. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Cask Of Storm, Male Tabaxi Aristocrat 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Right-Handed Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has the majority of her body covered in plate. She wears her brown fur down. Her eyes are likewise blue.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She feeds upon the attention of others.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Right-Handed Candle, Female Tabaxi Monk 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Sarah Wharton, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown coat over a white low-cut shirt, and a deerstalker hat upon her head. Her red hair is well kept. She has green eyes and a brown hat with a white feather.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She also has developed a complete distrust of the Blacksmith profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Flaws: Disease, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Sarah Wharton, Female Human Adept 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 51 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 10000 cp. Chrysoprase (60 gp). Violet garnet (400 gp).


Social Check DCs


Cory Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. He has a very tight haircut. His eyes are hazel and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Cory Jethro, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Eye agate (5 gp). Black pearl (600 gp). Onyx (80 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs


Valafar Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is white and curly. His gold eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valafar took refuge in the large cave and found the beat up longsword and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Valafar Decorum, Male Tiefling Barbarian 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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