Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His crest is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Mreksh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Dwarven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
Possessions: 40 pp. Carnelian (70 gp). Eye agate (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Farideh Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern woman wears just a green suit. Her crest, while still mostly bronze, has prominent grey streaks. Her eyes are gold and she is always smoking a pipe.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by illithids. Farideh was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She has a rivalry with the Church that dominates her actions; and someone believes her a fraud
Ideals: Athletic. Flaws: Fearful. Bonds: Nature, Religious, Enemies. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Average lock. 1 Healer’s kit. 1 Average lock.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a pastel scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her gray fur is heavily combed to the left. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Stableman profession.
History: Born in the south to a Junk Dealer, Tricking learned a great deal about her father's area of expertise. After coming to the age of reason, Tricking took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Junk Dealer.
Motivation: She's attracted to the PC; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 96 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 2400 gp. Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beast Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a pastel shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has styled her cinnamon fur well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Beast took refuge in the large cave and found the beat up whip and armor she uses now. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 20)
Armor Class 13
Hit Points 184 (20d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +10 / 5d10+4, Ranged +9 / 5d10+3, Grapple +4
Possessions: 15000 gp. Silver ewer (80 gp). Gold music box (3000 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold cup set with emeralds (10000 gp). Solid gold idol (300 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). A delicate brass dragon egg (80 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). Silver ewer (80 gp). Black velvet mask with numerous citrines (70 gp). Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (900 gp). Sapphire pendant on gold chain (1200 gp). Gold dragon comb with red garnet eye (900 gp). Carved bone or ivory statuette (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Black velvet mask with numerous citrines (70 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (600 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Chem Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length dark red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the north to a Bowyer, Chem learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Immigrant, Attractive, In love, Job. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 300 gp.
Mumpena Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has styled her black hair well, parting it to the right. Her thin eyebrows rest above her beady violet eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She works hard and plays hard.
History: When she was but 5 years old her parents immigrated from the south. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Rich. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 143 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Obsidian (16 gp). White pearl (40 gp). Tourmaline (40 gp). 1 Medium magic item.
Zagga Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She carries a battered shield and tarnished monstrous two handed axe as well. With wild golden hair. Her eyes are amber.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also hits on women, regardless of circumstances.
History: Zagga was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Fighting, Passionate. Bonds: Has a crush, Poor, Adventurer. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 200 gp. Black pearl (1500 gp). Tiger eye turquoise (10 gp). Bloodstone (20 gp). Aquamarine (1500 gp).
Maiathah Mori, Female Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she is wearing a long, yellow, dusty cloak. She has shaved her head bald. Her half smiles and blue eyes are beguiling and draw you in.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and she is greedy
Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Simple lock. 1 Hourglass. 1 Disguise kit.
Valorean Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he usually wears his green robe and has his pickaxe always slung over his shoulder. He has done his best to style his silver crest to look like a famous performer. His gold eyes dart from person to person.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He struck the Fortune-teller job and began his own company from there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Criminal record, Job. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
