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NPC Generator

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Advanced [show]


Roland Burton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Burton, Male Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Malachite (8 gp).


Social Check DCs


Pearl Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her blonde hair is cut short with large spiked bangs in the front. Her amber eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Bricklayer business at a young age. She was taken from her home at a very young age. She has achieved small success as a Bricklayer.

Motivation: To protect her home; and to find somewhere to settle down

Flaws: Secretive, Mundane. Bonds: Guardian, Job, Slave. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Pearl Tosscobble, Female Halfling Druid 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. Zircon (30 gp). Golden yellow topaz (200 gp).


Social Check DCs


Hork Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear white tank tops with blue pants. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bookbinder, but he got bored and became a Priest. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He is terrified, and will act out of fear; and to be a bookbinder again

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Adventurer, Job. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Hork Ramsay, Male Half-Orc Sorcerer 13
Medium (5'4") Half-Orc, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 73 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +8, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 pp. Jeweled electrum ring (8000 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Oriff Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Oriff isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a small toy that she constantly fidgets with.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Ugly, Insane, Addict. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Oriff Morigak, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 380 gp.


Social Check DCs


Morana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is an epitome of beauty. Her red hair is cut short. Her eyes are blue and she is always smoking a pipe.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a brothel owner, Morana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has built up a small fortune and can afford her own way.

Motivation: To reunite with her absent father.

Ideals: Philantrophist, Joker. Bonds: Rich, Attractive, Mentor, Family. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Morana Torevir, Female Dwarf Adept 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 7 (-2)16 (+3)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 390 gp. Coral (130 gp). Azurite (6 gp).


Social Check DCs


Waywocket Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a long, tan cloak. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of illithids once and for all.

History: Gifted from a young age, Waywocket studied abroad. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Many illithids want her driven away.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Waywocket Glittergem, Female Gnome Bard 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Tailor, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Artistic, Persistence. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Bertram Sunmeadow, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Banded agate (10 gp). Black pearl (600 gp). Red garnet (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Sydney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and prefers to wear grey pants and tee shirts. With a patchy silver beard and wild silver hair. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Adelard hails from a village terrorized by brigands. He worked as a nervous Bather and found it very stressful. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Bonds: Religious, Enemies, Job. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Adelard Sydney, Male Human Warlock 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white hair up in a very large beehive style do. He wears a mask on his face.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Bonds: Family, Rich, Criminal record. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Krimmon Underfoot, Male Halfling Aristocrat 11
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 230 pp.


Social Check DCs

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