Trym Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a white tunic with tan highlights, and long brown pants that bunch up around her shoes, she is not a threatening figure. She keeps her chestnut hair in a pixie cut. She has a dull look in her green eyes.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trym was born in the south. At a young age she loved to build and create. She moved out north to avoid the crime she committed. She struck the Scribe job and began her own company from there.
Motivation: She has comitted a past crime that haunts her to this day; and she wants to meet her childhood hero
Ideals: Persistence. Bonds: Enemies, Criminal record, Job, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. 1 Medium magic item.
Drifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple pastel robe with white stripes complete with hood. His beige fur is knotted and matted. His eyes are a pleasant amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: PTSD. Bonds: Guardian, Job, Immigrant, Adventurer. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 27 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 280 pp. A roughly beaten golden orb (70 gp). Jeweled gold crown (5000 gp). A necklace of small pink pearls (3000 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Secretive. Bonds: Military, Rich, Criminal record. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 3 Alchemist’s fire.
Maegan Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. Her whole body is exceptionally muscular. Her long silver hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better world.
Motivation: To protect her home; and she's looking for her big break
Flaws: Ugly. Bonds: Immigrant, Guardian, Adventurer, Rich. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 36000 sp. Chrysoprase (80 gp). Freshwater pearl (8 gp).
Gerald Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a violet armored body suit, with a simple brown line shooting up and back down. His silver hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Half-Elven culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised by priests from a young age. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and half-elven compassion
Ideals: Optimist. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (90 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (500 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (2000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Solid gold idol (600 gp). Large well-done wool tapestry (100 gp).
Helja Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her brown hair is heavily combed to the left. Her blue eyes peer out from beneath her feathered grey hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is skeptical of what others tell her and is slow to trust.
History: The child of northern immigrants she idolized her mother. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and she feels threatened by others
Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. 1 Masterwork Common Melee.
Fallthra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling blue eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Bowyer, Fallthra learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She has worked as a Bowyer like her mother before her.
Motivation: She is unsatisfied with her job.
Ideals: Entrepeneur, Logical. Bonds: Criminal record, Job, Nature. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2 Alchemist’s fire.
Gunter Stanford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He tends to wear a large grey jacket, and his gloved hand is found clutching a crossbow. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids; and half-orc compassion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family, Rich, Enemies. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Boddynock Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He is physically well-built. He wears a colorful flower in his white hair. His eyes are a pleasant brown.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Mayor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Expand his business; and retire the richest man in the east
Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp. Rose (40 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!