Quillathe Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she does not wear sleeves and tends to eschew shirts when she can avoid it, and is pretty ugly. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born blind and as such lacked many opportunities for work. Quillathe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quillathe decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She has decided she is irredeemable.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Criminal record. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 600 gp. Zircon (30 gp). Citrine (30 gp). Tiger eye turquoise (4 gp). Malachite (4 gp). Pink pearl (50 gp).
Sarah Moreno, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of her god around her neck, and a mace on her belt. She sports brown long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has always had a great fascination with Tiefling culture. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city she treasured whatever gifts she got. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Tiefling compassion.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Nature, Poor. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Tomph Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is still thick. She is very pretty but has cold, dead eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Fighting, Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 360 gp. Azurite (8 gp). Sard (40 gp).
Aura Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His brown fur is smooth and relatively long. This copper eyed northerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Greedy, Insomniac. Bonds: Adventurer, Poor. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Amber (80 gp). Black opal (900 gp).
Jarana Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a brown coat over a blue low-cut shirt, and a small hat upon her head. She is bald on top and has large silver tufts of hair around her ears. Her gray eyes peer out from beneath her small brown hat.
Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush; and wants her loneliness to end
Flaws: Ugly, Forgetful, Disease. Bonds: Has a crush, Rich. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Kadana Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her white crest is long and unkept. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also has developed a complete distrust of the Fortune-teller profession.
History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dilettante work with an outfit from a few towns over. Dilettante work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 8
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 180 pp. Fiery yellow corundum (1300 gp).
Flask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His red fur is still thick. His copper eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He struck the Blacksmith job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern
Flaws: Shy. Bonds: Rich, Military, Job, Family. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 100000 cp. 1 Minor magic item.
Havilar Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on her belt. Her copper crest is unkempt and raggedy. Her red eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to get laid; and she's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Arnold Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his club always slung over his shoulder, and carries clubs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.
History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insomniac, Hedonist, PTSD. Bonds: Military. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp. Fire opal pendant on a fine gold chain (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
