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NPC Generator

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Advanced [show]


Nimble Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports brown clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length yellow fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Nimble would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south. His father was a soldier and died while he was still young. Nimble was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants to raise his children well

Flaws: Disease. Bonds: Military, Immigrant, Rich, Family. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Nimble Candle, Male Tabaxi Warlock 5
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 8
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp.


Social Check DCs


Olunt Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Guard, who enjoyed hunting, Olunt was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Olunt Hammerstone, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 240 gp.


Social Check DCs


Diggory Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a violet suit, white shirt, and violet tie. He wears his auburn hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Enemies, Family. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Diggory Iranapha, Male Half-Elf Commoner 11
Medium (4'10") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Arcana +6, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Giant, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2500 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Ownka Walpole, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Merchant does. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. As long as the job gets done she does not care how it got done.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Ownka was born on a far southern desert where she grew up under the tutelage of her father, an expert Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Optimist, Professionalism, Artistic. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Ownka Walpole, Female Half-Orc Cleric 6
Medium (5'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)7 (-2) 8 (-1)9 (-1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Sard (40 gp).


Social Check DCs


Rose Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this northern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has dedicated herself to building a better kind of golem.

Motivation: She has a rivalry with the Church that dominates her actions; and she has passion for adventuring and risk

Ideals: Athletic, Artistic. Flaws: Insomniac, Racist. Bonds: Adventurer, Religious. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Rose Strongbones, Female Halfling Adept 7
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 11000 sp. Emerald (1500 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear grey clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Joker, Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Norman Snape, Male Human Cleric 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Rhodochrosite (6 gp).


Social Check DCs


Mindartis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is dressed in an above average manner. His red hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Mindartis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Mindartis Amakiir, Male Elf Rogue 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 5 (-3)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Rayden, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is knotted and matted. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also hits on women, regardless of circumstances.

History: Sarah was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.

Motivation: She has a crush on the local Junk Dealer; and to settle down with her crush

Flaws: Addict, Depressed. Bonds: Attractive, Has a crush. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Sarah Rayden, Female Human Cleric 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. Azurite (10 gp). Amethyst (80 gp). Deep blue spinel (1100 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His brown hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and find a way to reverse the transformation of his brother

Ideals: Passionate. Flaws: Addict. Bonds: Immigrant, Family, Job. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Caphaxath, Male Half-Elf Fighter 2
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Moonstone (50 gp). Violet garnet (600 gp). Tourmaline (60 gp).


Social Check DCs

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