Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'10" and prefers to wear brown clothing when he does not wear armor. His right leg appears badly burned and disfigured. His yellow fur is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Two Llamas hails from a village terrorized by orcs. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 10 years.
Motivation: A need for knowledge about a nearby landmark; and revenge
Ideals: Impeccable. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2200 gp. Aquamarine (500 gp).
Kasdeya Lust, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears bulky black painted plate armor. Her hair is black and curly. Her black eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted divine powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Depressed, Mundane, Antagonistic. Bonds: Slave. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Holy water.
Artin Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman typically wears brown cloth garments or leather armor. She wears her white hair up. Her ears are large.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born into a rich family. She has had some formal dancing training, and achieved minor success. She now spends her time doing works of charity.
Motivation: Someone believes her a fraud.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. He wears a Stetson hat to hide his balding. His eyes are a pleasant white.
Personality: He has always had a great fascination with Dwarven culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Zephan lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister.
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Family, Rich. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Alchemist’s fire.
Aldous Kensley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly blonde, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Criminal record, Family. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 5 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (800 gp).
Bendoo Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and is dressed in an above average manner. Sporting a silver mohawk this woman's hair draws a lot of attention. She has several tiny jet earrings on each ear.
Personality: Calm and collected, she is a well trained Sculptor. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She comes from a rich western family. Cursed with lycanthropy at a very young age, Bendoo has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She uses money and sex appeal to get what she needs; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Gildmak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. He has a long auburn beard with little hanging trinkets. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: Gildmak was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Merchant for hire.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Flaws: Sensitive, Impulsive. Bonds: Job, Debt, Family. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
Flask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears an entirely pastel suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Sarah Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female usually wears her violet robe and has her spear always slung over her shoulder. She is tall, broad shouldered and powerfully built. She has done her best to style her white hair to look like a famous performer. Her eyes are blue and beady.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Carpenter, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She used her abilities to trick people and travel the world for free.
Motivation: A strong sense of loyalty to Gnomish people; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Poor. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 4 (-3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 16000 sp. Sard (80 gp). Jasper (80 gp). Azurite (8 gp). Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!