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NPC Generator

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Advanced [show]


Callybon Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich eastern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is wracked by social anxiety; and she has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Callybon Fabblestabble, Female Gnome Rogue 8
Small (3'1") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Krimmon Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears his chestnut hair up. His hazel eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Selfish, Mundane. Bonds: Immigrant, Criminal record. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Krimmon Underbough, Male Halfling Barbarian 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 46 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)15 (+2) 10 (+0)5 (-3)
Skills Deception +0, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barakas Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is long and unkept. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Barakas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Addict, Impulsive. Bonds: Military. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Barakas Random, Male Tiefling Ranger 7
Medium (5'9") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Intimidation +7, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern woman wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her long black hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: This woman loves music and to teach people music more than just about anything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Torbera Rakankrak, Female Dwarf Warrior 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Lapis lazuli (12 gp). Star ruby (900 gp).


Social Check DCs


Seere Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is brown and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in nunchaku use. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Nothing but the best is good enough for her; and a deep hatred of giants

Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Bonds: Enemies. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Seere Enigma, Female Tiefling Cleric 18
Medium (5'9") Tiefling, Neutral Good (CR 18)
Armor Class 11
Hit Points 140 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 18000 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2000 gp). Solid gold idol (300 gp). Gold dragon comb with red garnet eye (900 gp). Solid gold idol (300 gp). 1 Major magic item.


Social Check DCs


Bethrynna Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears tan cloth garments or leather armor. She has no hair. Her eyes are a pleasant green.

Personality: Bethrynna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She married young, but lost her spouse to giants. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want her driven away; and she loathes her own lifestyle

Ideals: Extrovert, Gifted. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Bethrynna Koehlanna, Female Elf Ranger 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Sindri Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His long auburn hair is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and to reunite with his absent mother

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Slave, Family. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Sindri Pilwicken, Male Gnome Sorcerer 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Eldeth Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. She has wavy brown hair. Her brown unseeing eyes seem to look past you.

Personality: This woman loves painting and to teach people painting more than just about anything. She is lazy and tries to find solutions quickly.

History: A powerful slaver made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Many brigands want her driven away; and to be a apothecary again

Ideals: Artistic. Flaws: Disease, Lazy. Bonds: Attractive, Mentor. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Eldeth Aranore, Female Dwarf Rogue 4
Medium (3'10") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs


Thradal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. His hair is long and white with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thradal took refuge in the old dungeon and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Nature. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thradal Loderr, Male Dwarf Fighter 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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