Ishte Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears her purple hair down. Her eyes are red and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful wizard made her what she is. Her father was a soldier and died while she was still young. Ishte was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Mentor, Military. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2400 sp. Rhodochrosite (10 gp). Blue sapphire (600 gp). Jasper (20 gp). 1 Masterwork Light wooden shield. 1 Banded mail.
Symma Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is typically in her Banker uniform. She wears a colorful flower in her golden hair. Her green eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Symma was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.
Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Job, Attractive. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 15 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Birel Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her moppish white hair is in a traditional bowl cut. Her eyes are hazel and catlike.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She then took over the family business and is one of the better Jeweler for hire.
Motivation: To be a Architect again.
Ideals: Pacifist. Bonds: Adventurer, Attractive, Rich, Job. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Nim Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Nim wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He is greedy; and to protect his home
Ideals: Disciplined, Pacifist, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Hanali, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his golden hair. His eyes are green and he is always smoking a pipe.
Personality: Raer wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Wants his loneliness to end.
Ideals: Disciplined, Extrovert. Bonds: Poor, Attractive. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 5 (-3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Amethyst (80 gp).
Nazû Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. He has a auburn handlebar mustache and slicked back auburn hair. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and money/treasure
Flaws: Disease. Bonds: Job, Religious, Rich. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 13)
Armor Class 6
Hit Points 72 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Elven
Attacks Melee +5 / 4d4+1, Ranged +0 / 4d4-4, Grapple +6
Possessions: 500 pp. Citrine (40 gp). Chalcedony (40 gp). Aquamarine (600 gp). Black pearl (600 gp). Citrine (40 gp). Violet garnet (600 gp). Azurite (15 gp). 1 Minor magic item.
Iados Silence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He wears a small hat to hide his balding. His eyes are likewise black.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He wants to get laid; and he's in love
Ideals: Joker, Gifted. Bonds: Poor. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Sylvan, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Trym Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'10" and wears baggy violet pantaloons and a brown scarf. His hair is short and blonde. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is terrified, and will act out of fear
Flaws: Impulsive, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 71 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. Aquamarine (900 gp). Fire opal (1300 gp). Deep green spinel (70 gp). Star ruby (1300 gp). Tiger eye turquoise (5 gp). Pink pearl (70 gp). Jade (70 gp). Iolite (60 gp). Aquamarine (900 gp). White opal (1300 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erias Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Erias is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family Erias liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!