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NPC Generator

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Advanced [show]


Duergath Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Optimist, Persistence. Flaws: Insane. Bonds: Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Duergath Rubyeye, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Jillian Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean red cloak covering her clean studded leather. She has a long blonde ponytail with little hanging trinkets. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for her.

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jillian Whispermouse, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Chrysoberyl (130 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kali Talent, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears skinny pants and wears a green and white robe with the hood down. She wears a top hat to cover her moderate length blue hair. Her half smiles and white eyes are beguiling and draw you in.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Kali was born with her father's beautiful face. Kali liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. In the meantime she has taken over work as a Bookbinder and occasionally as a mercenary.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Artistic. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Kali Talent, Female Tiefling Monk 5
Medium (5'9") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 4000 sp. Tiger eye turquoise (7 gp). Onyx (40 gp). Brown-green garnet (150 gp). Obsidian (7 gp).


Social Check DCs


Mord Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a white and tan robe with the hood down. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. After a long history of fighting, Mord and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Mord Sutherland, Male Half-Orc Rogue 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. Fire opal (800 gp). Chrysoberyl (110 gp). Jet (110 gp). Bloodstone (40 gp).


Social Check DCs


Leshanna Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a long, tan, dusty cloak. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has amber eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and her religion dominates her actions

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Leshanna Amakiir, Female Elf Aristocrat 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)14 (+2) 17 (+3)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Flame Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her yellow fur is singed and shortened. She is baby faced.

Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born on a small isolated farm. Her father was very strict, and drilled into her lessons on being the perfect lady. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Flame Wing, Female Tabaxi Fighter 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Portia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. Her hair is black and curly. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a hateful person. She taunts others and blames them for her problems. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the south her family was never financially stable. Portia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Portia Jamjar, Female Halfling Sorcerer 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Golden yellow topaz (900 gp). Tiger eye turquoise (4 gp). Rhodochrosite (4 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs


Zaffrab Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. He has wavy white hair. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Zaffrab never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Fighting, Justice. Flaws: Insane, Disease. Bonds: In love, Job. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Zaffrab Raulnor, Male Gnome Druid 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 500 gp. Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy grey suit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Oskar studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wishes to resurrect an old love; and to protect his home

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Guardian, In love. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Oskar Aranore, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs

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