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NPC Generator

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Advanced [show]


Mella Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her lance always slung over her shoulder. She is portly but not overly obese. Her brown hair is knotted and matted. She is baby faced.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is harsh and unforgiving.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Flaws: Shy, Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Mella Teinithra, Female Elf Commoner 8
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)11 (+0) 18 (+4)15 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5

Possessions: Eye agate (13 gp). Violet garnet (1500 gp). Amber (90 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galiena Harper, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin black vertical stripes and blue pants. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her auburn hair is well kept. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her first spouse was a Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: An old rival family wants her found; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Galiena Harper, Female Human Monk 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gadreel Weary, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. She has no hair. She has silver eyes.

Personality: She likes to make people angry or surprised. She is harsh and unforgiving.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gadreel took refuge in the large cave and found the beat up scythe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To settle down with her crush; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Gadreel Weary, Female Tiefling Warlock 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 15 (+2)19 (+4)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. Fire opal pendant on a fine gold chain (900 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Fallond Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear brown tank tops with black pants. His head has been shaved. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly, Lazy. Bonds: Religious. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Fallond Frostbeard, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 12 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Rosalind Liadon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is renowned for her bright yellow dresses and hats. Her long chestnut hair is drawn into a two foot long braid. Her green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: To be a Barber again; and she feels kind of lost in life

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Debt, Job. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Rosalind Liadon, Female Half-Elf Cleric 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Arcana +4, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Gentry, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She has moderate length blonde hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the east, but her parents moved at a very young age to the south. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: PTSD. Bonds: Immigrant, Attractive, Adventurer. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Juliana Gentry, Female Human Warrior 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Bucklal Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Priest, but he got bored and became a Guard. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and retire the richest man in the east

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Job, Poor. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Bucklal Stonebridge, Male Halfling Bard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Infernal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 20000 cp. Fiery yellow corundum (1200 gp). Amber (50 gp). Aquamarine (500 gp). Alexandrite (500 gp).


Social Check DCs


Orsik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Orsik will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the north; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Extrovert, Justice, Entrepeneur. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Orsik Brazzik, Male Dwarf Ranger 9
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 pp. Silver pearl (60 gp). Carnelian (30 gp). Moonstone (30 gp). Violet garnet (600 gp). Violet garnet (600 gp).


Social Check DCs


Zephan Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. His purple hair is braided into rings. This white eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Barkeep. He believes the world needs to unite to get rid of brigands once and for all.

History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Zephan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zephan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Enemies, Poor, Nature. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Zephan Dignity, Male Tiefling Warrior 4
Medium (6'5") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Banded agate (16 gp). Chrysoprase (50 gp). Peridot (50 gp). Rock crystal (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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