Eridred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and muscular, this southern woman is wearing a long, brown cloak. Her moppish white hair is in a traditional bowl cut. Her brown unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Tabaxi compassion; and to share knowledge with the world
Ideals: Athletic, Fighting, Logical. Flaws: Disease, Racist. Bonds: Slave. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 39 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 12000 sp. Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a well pressed and immaculate suit (or dress). She has done her best to style her silver hair to look like a famous performer. Her thin eyebrows rest above her beady gray eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born several months after her father was called into army service. Gurdis was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gurdis decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Emmeline Braxton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a brown armored body suit, with a simple black line shooting up and back down. She sports golden long hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is very quiet and rarely speaks above a whisper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture.
Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1200 gp. Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Cory Everleigh, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the west. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Mortician.
Motivation: Sabotage a competitor; and expand his business
Ideals: Pacifist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 2000 cp.
Myria Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a red poncho over her likewise colored trousers and shirt. Her red hair is singed and shortened. Her eyes, though not visible through her cowl, are gray.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Bricklayer, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
Possessions: 500 sp. Silver comb with moonstones (300 gp).
Marastyr Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman usually wears her grey robe and has her scimitar always slung over her shoulder. Her white hair, when down, is lengthy. Her eyes are hazel.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born at the edge of vast forest. She was taken as a slave by a traveling circus and forced to perform She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Bonds: Nature, Slave, In love. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 140 gp.
Sheggen Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is red, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Sheggen isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. Sheggen was born on a far western island where he grew up under the tutelage of his mother, an expert Spy. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Tippletoe Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. She carries with her a set of longbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her red hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. She married young, but lost her spouse to illithids. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Pijjirik Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. He has styled his copper crest well, parting it to the right. His eyes are gold and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Pijjirik was born in the south. At a young age he loved to build and create. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 12
Hit Points 47 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Tiger eye turquoise (7 gp). Obsidian (7 gp). Rock crystal (50 gp). Red garnet (100 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
