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NPC Generator

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Pyxrin Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. She carries a battered greataxe and tarnished mace as well. She wears her gold crest down. Her red eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She seems to be bored by most things; and she is content

Ideals: Fighting, Justice. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job. Occupation: Doctor

Voice: American accent

Attributes [hide]

Pyxrin Hshhsstoroth, Female Dragonborn Cleric 4
Medium (6'7") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)7 (-2) 17 (+3)11 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 10000 sp. Freshwater pearl (15 gp). Lapis lazuli (15 gp). Bloodstone (20 gp).


Social Check DCs


Five In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He sports a flattop fur cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Five hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Five took refuge in the large cave and found the beat up flail and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Fighting, Artistic, Logical. Flaws: Insomniac. Bonds: Nature. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Five In the Storm, Male Tabaxi Adept 11
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 21 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 50 pp.


Social Check DCs


Nirgel Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He keeps his blue hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. Nirgel was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Bonds: Poor, Attractive, Job, Family, Immigrant. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Nirgel Integrity, Male Tiefling Druid 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 9 (-1)19 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Five Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His cinnamon fur is smooth and relatively long. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Rich, Nature, Has a crush. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Five Moon, Male Tabaxi Fighter 9
Medium (5'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 30000 cp. Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Fiery yellow corundum (1300 gp). Clear bright green emerald (3000 gp).


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a pastel and grey handkerchief worn on his left side, and a wedding ring on his left hand. His orange fur is kept up in a ponytail inside a feathered hat. His copper eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Philantrophist. Bonds: In love, Adventurer, Mentor. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Sweet Candle, Male Tabaxi Wizard 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)19 (+4) 12 (+1)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Dwarven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164443320000

Possessions: 1800 gp. Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Sapphire pendant on gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He is an epitome of beauty. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 4 years old his parents immigrated from the west. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Dyer for hire.

Motivation: Expand his business.

Flaws: Insane, Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Anselm Ethanasath, Male Half-Elf Barbarian 11
Medium (5'4") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 68 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Insane, Impulsive. Bonds: Military. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

John Chester, Male Human Fighter 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Two Llamas Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His cinnamon fur is unkempt and raggedy. He wears a mask on his face.

Personality: Two Llamas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when Two Llamas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Two Llamas was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family.

Ideals: Impeccable, Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Two Llamas Of Stars, Male Tabaxi Cleric 13
Medium (5'5") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 84 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 800 pp. Golden yellow topaz (1300 gp). Hematite (12 gp). Black opal (1600 gp). Rock crystal (60 gp). Zircon (60 gp). Alexandrite (1300 gp). 1 Medium magic item.


Social Check DCs


Elizabeth Merton, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is also unnaturally pale. She has done her best to style her silver hair to look like a famous performer. Her violet eyes are slightly larger than normal.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Elizabeth Merton, Female Human Sorcerer 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 15 (+2)6 (-2)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 2000 sp.


Social Check DCs

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