Trail In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his long orange fur kept up in a rat tail. His copper eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of orcs once and for all.
History: When he was but 8 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 19000 cp.
Gunter Rylan, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has wavy black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Gardener profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.
Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Military, Rich. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp.
Faral Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears blue trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She carries a battered lance and tarnished glaive as well. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are slightly larger than normal.
Personality: She exudes charisma. She is a tour de force of persuasion. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 3000 cp.
Fargas Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He has a silver handlebar mustache and slicked back silver hair. His blue unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fargas took refuge in the ruined castle and found the beat up rapier and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Rich, Nature. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 33 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. A roughly beaten golden orb (120 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (600 gp).
River Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her cinnamon fur is drawn into a tight pony tail with a clover scrunchie. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. She uses divination through singing.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She now spends her time doing works of charity.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Gifted, Philantrophist. Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 210 gp.
Dagger On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'9" western man, he wears just a brown suit. His yellow fur is greasy and uncared for. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He's looking for his big break; and to protect his home
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Adventurer, Rich. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nithther Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length rusty crest. His gold eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Healer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1900 gp. Onyx (30 gp). Black pearl (700 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harann Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest and prefers green and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her red crest is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Bonds: Slave. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Half-Plate.
Eran Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of her god around her neck, and a nunchaku on her belt, and sports empty pouches on her belt. Her long chestnut hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted psionic powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting, Gifted. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp.
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