Faran Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Faran was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Ugly. Bonds: Family. Occupation: Carter
Voice: German accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Cockaby Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue cloak and cross-gartered black stockings. His head has been shaved. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cockaby took refuge in the large cave and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and tabaxi compassion
Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Charles Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his bastard sword always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His gray eyes dart from person to person.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Charles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Just what you see.
Rûg Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a white suit, grey shirt, and brown tie. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Rûg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, Rûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 58 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: Red-brown spinel (110 gp). Rich purple corundum (1200 gp). Zircon (40 gp). Rhodochrosite (9 gp). Alexandrite (1400 gp). Amber (110 gp). Bloodstone (40 gp). Blue quartz (9 gp). Golden yellow topaz (1400 gp). Coral (110 gp). 1 Minor magic item.
Hethress Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a tight fitting green shirt and pants. Her small hat is riddled with cuts and holes. Her eyes are gold and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Joker, Impeccable. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 220 gp.
Spring Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spring took refuge in the large cave and found the beat up warhammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Flaws: Ugly, Disease, Shy, Antagonistic. Bonds: Nature. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll, Halfling, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Silent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an entirely brown suit with green socks and a vest with buckled shoes, and sports empty pouches on her belt. Her white fur, when down, is lengthy. Her fierce amber eyes like to dwell on things.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Silent was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Silent's father didn't care for her much, and the feeling was mutual. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and to prove her worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Military, Has a crush. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1300 gp. Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Farideh Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a black and green robe with the hood down, and carries axes. Her blue crest is greasy and uncared for. Her gold eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the north. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Farideh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Pacifist. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 7)
Armor Class 13
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Jade (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.
Hobart Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He wears a colorful flower in his silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Hobart studied abroad. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Bowyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
