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NPC Generator

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Advanced [show]


Shane Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Shane studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Dumph, Male Half-Elf Warrior 7
Medium (5'2") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4

Possessions: Golden yellow topaz (1200 gp). Jet (90 gp). Hematite (13 gp). Tourmaline (90 gp).


Social Check DCs


Shane Tindall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: Shane was born the youngest of three triplets. His childhood dream was to be a Painter, but he was a colossal failure. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Rich, Job, Immigrant, Family. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Tindall, Male Human Druid 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Shedinn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and he perpetually has his bastard sword ready. He has wavy white crest. His eyes are likewise red.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Shedinn has worked very hard to control his curse. During his travels, Shedinn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shedinn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shedinn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Shedinn Kimbatuul, Male Dragonborn Expert 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His blonde hair is thinning but still full. His eyes are green.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: When he was but 4 years old his parents immigrated from the north. Godfrey was born on a far northern plains where he grew up under the tutelage of his mother, an expert Dilettante. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Selfish. Bonds: Immigrant, Guardian, Criminal record. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Godfrey Mellerelel, Male Half-Elf Druid 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 10000 cp.


Social Check DCs


Oloric Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy brown suit. He keeps his long chestnut hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he seems to be bored by most things

Ideals: Gifted. Flaws: Shy, Mundane, Fearful. Bonds: Attractive, Immigrant. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Oloric Daerdahk, Male Dwarf Sorcerer 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 600 gp. Jeweled electrum ring (2000 gp).


Social Check DCs


Thamuz Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He has purple hair. His eyes, though not visible through his cowl, are white.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Athletic, Persistence. Flaws: Mundane, Lazy, Disease. Occupation: Miner

Voice: French accent

Attributes [hide]

Thamuz Benevolence, Male Tiefling Barbarian 14
Medium (5'3") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 84 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 pp. Citrine (60 gp). Blue quartz (15 gp). Rose (60 gp). 1 Medium magic item.


Social Check DCs


Ethereal In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft red waves gently in the breeze. He has no fur. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Ethereal In the Morning, Male Tabaxi Sorcerer 5
Medium (5'6") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 9 (-1)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 6000 sp. Emerald (700 gp). Rock crystal (60 gp).


Social Check DCs


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a red cloak and cross-gartered black stockings, he is not a threatening figure. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gormogord was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Through the years after Gormogord was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gormogord's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Gormogord Fastfoot, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. Gold music box (2000 gp). Solid gold idol (700 gp).


Social Check DCs


Smoking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears pastel trousers with black and pastel striped suspenders. She wears various colorful collared shirts. She sports a flattop fur cut. Her hazel unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Smoking's first love is herself. Her second love is also herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Over the years she perfected her riding and shooting skills. She hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Smoking Of Spirit, Female Tabaxi Commoner 16
Medium (5'5") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 36 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 300 pp. Tiger eye turquoise (14 gp). Lapis lazuli (14 gp). Hematite (14 gp). Blue quartz (14 gp). Black pearl (800 gp). Chrysoberyl (140 gp). White pearl (140 gp). Rhodochrosite (14 gp). Chrysoprase (20 gp). Black pearl (800 gp). Violet garnet (800 gp). Freshwater pearl (14 gp). Pink diamond (3000 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Blue quartz (14 gp). Amber (140 gp).


Social Check DCs

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