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NPC Generator

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Advanced [show]


Anthony Ridley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown cloak and cross-gartered violet stockings. His hair is silver and very short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Nature, Rich. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Anthony Ridley, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Numba Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Her brown hair is knotted and matted. She wears an eyepatch.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: From birth she was tutored by a cruel and relentless mentor. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies, Mentor. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Numba Albaratie, Female Gnome Expert 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ilga Thorpe, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western woman wears tight fitting clothing which further accentuates her frame. Her auburn hair is smooth and relatively long. She wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Ilga embodies much of what other species detest in the Half-Orcs. She is lazy and tries to find solutions quickly.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away.

Ideals: Athletic. Flaws: Antagonistic, Lazy. Bonds: Attractive, Religious, Enemies. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Ilga Thorpe, Female Half-Orc Aristocrat 3
Medium (5'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 7 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Jezean Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a green shirt with thin tan vertical stripes and grey pants. Her green crest is long and unkept. Her red eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Jezean is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She is the product a well kept family trust fund and as such has never really known need. Jezean was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jezean decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and a rival would like her out of the picture

Flaws: Ugly, Disease. Bonds: Family, Rich, Criminal record. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Jezean Nemmonis, Female Dragonborn Monk 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Rich purple corundum (900 gp).


Social Check DCs


Kallista Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She likes to wear black tank tops with yellow skirt. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her white hair. Her eyes are black and catlike.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Masseuse, Kallista learned a great deal about her father's area of expertise. A gifted student she started as a Carpenter, but she got bored and became a Masseuse. She struck the Masseuse job and began her own company from there.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Logical. Bonds: Slave, Attractive, Job. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Kallista Vice, Female Tiefling Druid 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 15 (+2)19 (+4)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. Her orange fur is slicked back into a classic pompadour. She has gleaming, smiling copper eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is able to make almost anything out of random pieces of junk.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up bow and armor she uses now. She was granted psionic powers by her dying sister.

Motivation: To get a good night's sleep; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Emerald Grass, Female Tabaxi Monk 9
Medium (6'5") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy blue suit. He sports a long silver beard, and similarly colored long hair. His green eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a mountains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Many goblins want him driven away; and further expansion of business

Bonds: Attractive, Job, Family, Nature, Military, Enemies. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Warryn Wildwander, Male Gnome Sorcerer 9
Small (3'6") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 49 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)7 (-2) 12 (+1)18 (+4)
Skills Deception +7, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Black pearl (1000 gp). Star rose quartz (50 gp). Fire opal (500 gp). Brown-green garnet (80 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He wears his red crest down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Salasar Jharthraxyn, Male Dragonborn Cleric 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item.


Social Check DCs


Nil Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Sailor for hire.

Motivation: To be a Bricklayer again; and balancing his hectic life and new sailor responsibilities is difficult

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Nil Atterton, Male Half-Orc Rogue 3
Medium (5'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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