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NPC Generator

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Advanced [show]


Kyle Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He wears his brown hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Kyle Hanali, Male Half-Elf Commoner 3
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Black pearl (400 gp).


Social Check DCs


Ombul Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His hair, while still mostly blonde, has prominent grey streaks. His green eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ombul hails from a village terrorized by goblins. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against goblins; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Ombul Littlefoot, Male Halfling Commoner 13
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 35 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Kallista Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, black cloak. She has a slight overbite and is overall scrawny. She keeps her silver hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Further she is a bit of a stoner and is frequently out of it.

History: Born in the south to a Performer, Kallista learned a great deal about her father's area of expertise. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in nunchaku use. She has achieved small success as a Performer.

Motivation: To unite with her brother; and further expansion of business

Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Job, Enemies, Family. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Kallista Mockery, Female Tiefling Warrior 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kava Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'3" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her left leg appears badly burned and disfigured. She has styled her red crest well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Eccentric and domineering, Kava will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Miller, but she got bored and became a Sellsword. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Kava Clethtinthiallor, Female Dragonborn Expert 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Abalaba Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fitting clothing which further accentuates her frame. She keeps her golden hair in a flapper bob. Her violet eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.

History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She feels that her past leaves her morally obligated to help; and she desires power and/or immortality

Flaws: Impulsive, Fearful. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Abalaba Raulnor, Female Gnome Rogue 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Delg Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He wears a small hat to cover his moderate length red hair. His thin eyebrows rest above his beady amber eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Delg Caebrek, Male Dwarf Monk 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 7 (-2)5 (-3)
Skills Insight +2, Nature +7
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Aquan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Chrysoberyl (90 gp). Blue diamond (3000 gp). Jasper (30 gp). Tourmaline (90 gp). Pink pearl (90 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears pastel painted combat armor at almost all times. His red fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a brigands raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lone was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Lone In the Wind, Male Tabaxi Cleric 8
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Citrine (20 gp). Amber (110 gp). Rich purple corundum (1200 gp). Zircon (20 gp).


Social Check DCs


Anne Shipley, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. She is bristling with hidden weapons, mostly morningstars and monstrous two handed axes. Her blonde hair is smooth and relatively long. She has brown eyes and a grey hat with a white feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has recently gotten a pet goose that steals things from people.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Adventurer. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Anne Shipley, Female Human Rogue 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His chestnut hair is still thick. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Opinionated, Fighting. Bonds: Rich, Adventurer, Family, Mentor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Orsik Goldfinder, Male Dwarf Ranger 7
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 7
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 17 (+3)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 11000 sp.


Social Check DCs

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