Duergath Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears grey painted combat armor at almost all times. His clothes are grease stained in places. His golden hair is knotted and matted. His eyes are green and he is always smoking a pipe.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born in the north, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence. Bonds: Poor, Immigrant, Attractive. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).
Whurbin Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.
History: Born in the north to a Knight, Whurbin learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Hupe Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a white suit, and carries monstrous two handed axes. He has no hair. His gray eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Dûgza Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of sais on his belt, each one with a opal on the hilt. His blonde hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.
Ideals: Fighting. Bonds: Job, Military, Poor. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Uadjit Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of the four houses of cards around her neck, and a bastard sword on her belt and is in decent physical shape. Her green crest is matted, messy, and big. Her eyes, though not visible through her cowl, are gold.
Personality: She is fixated on the number 82. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a small toy that she constantly fidgets with.
History: She was born in a small mountains village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane, Addict. Bonds: Nature. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kadana Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears green painted combat armor at almost all times. She has wavy bronze crest. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Sold as a small child to a wizard, Kadana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Flaws: Terse. Bonds: Attractive, Family, Mentor. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 14)
Armor Class 11
Hit Points 116 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +6
Possessions: 1100 pp. Tiger eye turquoise (6 gp). Citrine (60 gp). Red garnet (160 gp). Emerald (400 gp). Blue sapphire (400 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Moss agate (6 gp). Zircon (60 gp). Violet garnet (1400 gp). Red spinel (160 gp). Chalcedony (60 gp). Violet garnet (1400 gp). Rose (60 gp). 1 Medium magic item.
Trail Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a worn and beaten armor. Her fur is lavender and curly. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Around other people she will do her best to conceal her emotions and appear jolly.
History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Flaws: Ugly, Shy. Bonds: Enemies, Mentor, Criminal record. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 82 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manea Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Spice Merchant. Her hair is dark red and very short. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Manea lived on a farm with her mother, near the main road leading to a nearby town. Her divine abilities were realized during a raid on her village. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. 1 Masterwork Common Melee.
Shautha Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears a top hat to hide her balding. Her eyes are likewise gray.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Glassblower, but she got bored and became a Painter. Since then, she has sought to make the best of life.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Athletic, Optimist. Bonds: Job, Military, Adventurer. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Aquan, Gnome
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
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