Caelynn Holimion, Female Elf [Permalink]
Personal [hide]
Description: A 5'1" southern woman, she wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her white hair is drawn into a tight pony tail with a skull scrunchie. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south her family was never financially stable. She found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 5 (-3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 17000 cp. Chalcedony (20 gp). Carnelian (20 gp). Alexandrite (800 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.
Dain Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly glaives and longbows. His chestnut hair has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. Dain was born on a far northern plains where he grew up under the tutelage of his father, an expert Locksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Immigrant. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. 1 Bullseye lantern.
Braak Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this man is dressed in a clean black cloak covering his clean studded leather. His silver hair is matted, messy, and big. He has a dull look in his blue eyes.
Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Braak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Braak's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to settle down with his crush
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp. Jade (160 gp).
Vaina Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her chestnut hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the west. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Criella Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her warhammer. She has styled her dark red hair well, parting it to the left. Her fierce silver eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her dancing dream.
Motivation: An old rival family wants her found.
Ideals: Athletic, Logical, Artistic. Bonds: Attractive. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Aquan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Tickle, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is typically in her Engraver uniform. With wild golden hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She worked as a nervous Engraver and found it very stressful. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Obsidian (10 gp). 1 Masterwork Common Melee.
Bilbron Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports blue clothing, slightly heavier than average wear. He sports a flattop hair cut. He has several tiny opal earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: The child of a Performer, who enjoyed hunting, Bilbron was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bilbron took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Pacifist. Flaws: Cynical. Bonds: Rich, Nature. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Chalcedony (40 gp).
Beiro Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp).
Oolah Stanley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise violet.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She got into the Soapmaker business at a young age. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Oolah and her spouse have recently divorced.
Motivation: Doesn't want to be a Soapmaker and was forced into it by her family; and an old rival family wants her found
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp. Smoky quartz (20 gp). Blue star sapphire (1200 gp). Red garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
