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NPC Generator

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Advanced [show]


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He has a long blonde beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Flaws: PTSD. Bonds: Attractive, Job, Enemies, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Roger Berkeley, Male Human Adept 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Chrysoprase (50 gp).


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Mason soon after.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Charles Hayhurst, Male Human Warlock 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 20 gp. Iolite (50 gp).


Social Check DCs


Eberdeb Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Sabotage a competitor.

Flaws: Cynical, Addict. Bonds: Job, Poor. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Eberdeb Gobblefirn, Male Gnome Paladin 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a pastel and white handkerchief worn on her right side. She is physically well-built. Her beige fur is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sun is combative with any and all who dare try her patience in the slightest.

History: Sun was raised in a hard working conservative environment. A gifted student she started as a Tailor, but she got bored and became a Barrister. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Sun Shore, Female Tabaxi Bard 4
Medium (5'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 10 (+0)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Blue sapphire (800 gp). Banded agate (5 gp). 1 Minor magic item.


Social Check DCs


Reddlepop Folkor, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and wears a tan collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her blonde hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She is an amazing painter.

History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to get laid; and she has a crush on the local spy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Has a crush, Immigrant. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Reddlepop Folkor, Female Gnome Cleric 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp.


Social Check DCs


Drogo Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his brown robe and has his morningstar always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He also has developed a complete distrust of the Adventurer profession.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Job, Military, Mentor, Has a crush. Occupation: Spy

Voice: French accent

Attributes [hide]

Drogo Willoughby, Male Human Expert 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills History +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Bhevek Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants he idolized his father. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Bhevek Cherrycheeks, Male Halfling Rogue 13
Small (2'10") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 69 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Ignan, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Rael Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow leather gloves, a yellow jacket, and tight pants. His long brown hair reaches down to his waist. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Rael was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Rael was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rael decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Rael Woodhouse, Male Half-Elf Wizard 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Amnon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a green collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is braided into rings. His red eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north his family was never financially stable. A gifted student he started as a Dyer, but he got bored and became a Jeweler. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, In love, Poor, Job. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Amnon Grief, Male Tiefling Monk 15
Medium (5'5") Tiefling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 62 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills History +5, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 700 pp. Deep blue spinel (1500 gp). Moss agate (10 gp). Rich purple corundum (900 gp). Brown-green garnet (130 gp). Tourmaline (130 gp). Blue quartz (10 gp). Eye agate (10 gp). Amethyst (130 gp). Aquamarine (1500 gp). Red garnet (130 gp). 1 Medium magic item.


Social Check DCs

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