Unvera Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'2" and is wearing a long, blue, dusty cloak. Her left hand appears badly burned and disfigured. She sports auburn long hair. She has green eyes and a blue hat with a white feather.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Brewer arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Brewer job and began her own company from there.
Motivation: To unite with her sister; and a deep hatred of goblins
Ideals: Optimist. Bonds: Family, Rich, Job, Enemies. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp.
Seebo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He prefers to wear tan clothing when he does not wear armor. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Seebo hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Seebo alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Optimist, Pacifist. Bonds: Attractive, Enemies, Adventurer. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Anselm Atherton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He is an epitome of beauty. He wears a Stetson hat to cover his moderate length brown hair. He is very pretty but has cold, dead eyes.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Tabaxi compassion; and further expansion of business
Ideals: Logical. Flaws: Depressed, Racist. Bonds: Attractive, Family, Job. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Ghesh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears many layers of old clothing at all times. His crest is cut close to his head. His gold eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the east. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has worked as a Dyer like his father before him.
Motivation: Wants to open a new tavern; and to be a architect again
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Poor, Guardian, Job. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 gp. Malachite (7 gp). Zircon (50 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He has done his best to style his silver hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: This man loves singing and to teach people singing more than just about anything. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sold as a small child to a brothel owner, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Veit took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 170 gp. 1 Masterwork studded leather.
Donella Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Locksmith, Donella learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Donella took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Disciplined, Logical. Bonds: Job, Nature, Enemies. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp. Lapis lazuli (4 gp). Black pearl (1200 gp). Sardonyx (80 gp). 1 Minor magic item.
Ethereal Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length white fur. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: To be a Knight again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 137 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antinua Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a grey scarf. She wears a top hat to hide her balding. Her eyes are likewise brown.
Personality: She can speak with the recently deceased. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Cook business at a young age. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Cook for the past few years.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful. Bonds: Military, Job, Criminal record. Occupation: Cook
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3000 cp. Blue sapphire (600 gp). 1 Climber’s kit. 1 Silk rope. 1 Masterwork Musical instrument.
Blossom Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She wears her brown hair up. Her eyes are gray and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a great chef.
History: Blossom was born in the north. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now spends her time doing works of charity.
Motivation: Wants to have a good time and be beloved; and her religion dominates her actions
Ideals: Persistence, Gifted, Philantrophist, Optimist. Bonds: Religious. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Ignan, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Pink pearl (50 gp).
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