Nalaed Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears just a brown suit. Her black hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Nalaed was raised in a hard working conservative environment. In her 13th year, her parents were killed by a dire rats raid, leaving Nalaed alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 8 years.
Motivation: She wants to get laid; and wants her loneliness to end
Flaws: Ugly. Bonds: Poor, Job, Has a crush, Enemies. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 12000 sp.
Heather Myerscough, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. Her auburn hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Heather embodies much of what other species detest in the Humans. She is a logical person and will generally grow upset if things defy logic and science.
History: When she was but 4 years old her parents immigrated from the north. Through the years after Heather was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Heather's mother didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 99 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey tunic with green highlights, and long tan pants that bunch up around his shoes. He keeps his long red hair kept up in a rat tail. His eyes are blue and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Logical. Flaws: Shy, Ugly. Bonds: Rich, Religious. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 360 gp. Moss agate (15 gp). Red garnet (90 gp). Deep blue spinel (400 gp). 2 Thunderstones.
Trey Ramsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His hair is short and red. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2300 gp. Large well-done wool tapestry (300 gp). Finely wrought small gold bracelet (80 gp). Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).
Pikar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'10" and likes to wear ponchos typically of a light red in addition to tight pants. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can't help but pocket interesting objects he comes across
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Flaws: Insane, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Ignan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Red garnet (110 gp). Onyx (20 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
Edge Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Ploughman, but he got bored and became a Weaver. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and dragonborn compassion
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +7
Possessions: 700 gp. Sard (40 gp). Jasper (40 gp). Golden yellow topaz (900 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.
Nikki Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. She is an epitome of beauty. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses divination through singing.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 9 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Habor Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair has been sun bleached extensively. He has several tiny jet earrings on each ear.
Personality: This man loves writing and to teach people writing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 7 years old his parents immigrated from the north. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +7
Possessions: 80 pp.
Jasmine Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin brown vertical stripes and yellow pants. She is portly but not overly obese. Her moppish blonde hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Jasmine was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 52 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1500 gp.
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Their contribution stands as a beacon of hope for all adventurers!