Right-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing colorful clothing, dressed as a Fisher. Her fur is orange and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She has always had a great fascination with Dwarven culture. She is harsh and unforgiving.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Right-Handed was born on a far northern plains where she grew up under the tutelage of her mother, an expert Fisher. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Racist, Antagonistic, Secretive. Bonds: Immigrant. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 gp. Coral (140 gp). Tiger eye turquoise (8 gp). Silver pearl (140 gp).
Bendoo Enfield, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black armored body suit, with a simple tan line shooting up and back down. Her hair is cut close to her head. Her gray eyes peer out from beneath her Stetson black hat.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.
History: Bendoo was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Bendoo was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Bendoo's mother didn't care for her much, and the feeling was mutual. Some 9 years later her spouse died after the birth of her son. Heartbroken, Bendoo never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. 1 Silk rope.
Puyet Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. She carries a battered scimitar and tarnished trident as well. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She acts crazy and hedonistic. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by goblins. Puyet was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Enemies. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 90 pp. Old masterpiece painting (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
Skak Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'5" and sports white clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. His blonde hair is lengthy. His eyes are gray.
Personality: He has always had a great fascination with Half-Elven culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Racist, Fearful, Insane. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 8
Hit Points 7 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Roland Nash, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Roland was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Expand his business; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies, In love. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Whurbin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is black, silky, and of moderate length. His gray eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Bonds: Poor, Attractive, Guardian, Criminal record, Military. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadwisa Bradshaw, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her hair is short and blonde. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. Through the years after Hadwisa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Hadwisa's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 8 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp. Alexandrite (600 gp). Black pearl (600 gp). Banded agate (16 gp). Red garnet (80 gp). Deep blue spinel (600 gp). Red garnet (80 gp). Deep blue spinel (600 gp). Brown diamond (3000 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Meena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, blue cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is silver and curly. Her fierce brown eyes like to dwell on things.
Personality: Eccentric and domineering, Meena will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Meena lived on a farm with her mother, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She desires power and/or immortality; and she is greedy
Ideals: Extrovert. Bonds: Adventurer, Family, In love, Rich. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial, Goblin
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Dell Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a fancy white dress. She wears a broad hat to cover her moderate length red hair. Her eyes are a pleasant green.
Personality: Dell hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Apothecary business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Navigator, but doesn't like to broadcast it.
Motivation: To prove her worth to the world; and she is unsatisfied with her job
Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 28 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 200 pp.
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Their contribution stands as a beacon of hope for all adventurers!