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NPC Generator

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Advanced [show]


Nutae Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a white low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: Nutae is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Joker. Flaws: Depressed. Bonds: Slave, Adventurer, Job. Occupation: Layabout

Voice: French accent

Attributes [hide]

Nutae Heiser, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 16 (+3)7 (-2)
Skills Persuasion +1, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His hair is brown and very short. His half smiles and blue eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Bertram Morton, Male Human Aristocrat 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 370 gp. Red spinel (40 gp).


Social Check DCs


Kelter Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears white cloth garments or leather armor. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Justice, Gifted. Bonds: Criminal record, Religious. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Kelter Brushgather, Male Halfling Monk 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Keyleth Floshem, Female Elf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a faded coat and loose pants complete with feathered hat. Her skin is also unnaturally pale. Her head has been shaved. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.

History: When she was but 8 years old her parents immigrated from the south. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and she is wracked by social anxiety

Ideals: Passionate. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Keyleth Floshem, Female Elf Fighter 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Mara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is a great chef.

History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted psionic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Mara Arnuanna, Female Elf Ranger 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. Red spinel (140 gp).


Social Check DCs


Nalral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Butcher in town.

History: Born in the south his family was never financially stable. He helped his father out around the business and became quite the natural. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Job, Poor. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Nalral Trueanvil, Male Dwarf Paladin 4
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item.


Social Check DCs


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.

History: Kilvar was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Pacifist. Flaws: Ugly, Fearful, PTSD. Bonds: Family. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Kilvar Aranore, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)6 (-2) 13 (+1)7 (-2)
Skills Arcana +0, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 210 gp.


Social Check DCs


Fragrant Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely brown suit with green socks and a vest with buckled shoes. She wears a colorful flower in her yellow fur. Her copper eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.

History: She was born to loving parents in a slum to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She has drifted from career to career and currently works as a Barber.

Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and to be a stableman again

Ideals: Persistence. Flaws: Emotional. Bonds: Poor, Attractive, Job. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Fragrant Paws, Female Tabaxi Adept 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 sp. 3 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


John Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His brown hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Justice, Fighting. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

John Spalding, Male Human Bard 9
Medium (6'3") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1000 gp. Gold dragon comb with red garnet eye (700 gp). Sapphire pendant on gold chain (1900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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