Antinua Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her skin is fair and her fingers are delicate and long. She has moderate length golden hair. She has a tattooed face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a small toy that she constantly fidgets with.
History: The child of southern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Antinua grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Antinua. She moves from town to town, unable to find a place to settle.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (100 gp).
Malquis Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. She has styled her red hair well, parting it to the right. She has a tattooed face.
Personality: Eccentric and domineering, Malquis will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of northern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has money and likes to spend it.
Ideals: Extrovert, Optimist. Bonds: Rich, Immigrant, Guardian. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 230 gp. Rhodochrosite (12 gp). Red garnet (70 gp). Amethyst (70 gp). 3 Thunderstones.
Jak Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. He has green eyes.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Bounty Hunter like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Military. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 700 sp. 5 Acid flasks.
Glim Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting blue shirt and pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He is searching for what he claims is his rightful reward.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Logical. Bonds: Adventurer, Criminal record, Debt. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (120 gp).
Thamuz Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He has moderate length white hair. His face is scarred and worn.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Barrister, who enjoyed hunting, Thamuz was taken on many hunting expeditions. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in bastard sword use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of drow; and revenge
Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Enemies. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1300 gp. Violet garnet (300 gp). Aquamarine (300 gp). Amethyst (40 gp).
Ralf Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is red. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Adventurer in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Religious. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1 Minor magic item.
Margery Tyndall, Female Human [Permalink]
Personal [hide]
Description: She wears a simple brown robe with black stripes complete with hood. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly golden, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Opinionated, Artistic. Flaws: Insane. Bonds: Family, Religious. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Smokesticks.
Aura Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is muscular with a powerful set of arms. Her cinnamon fur is singed and shortened. She has green eyes.
Personality: This woman loves painting and to teach people painting more than just about anything. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She got into the Merchant business at a young age. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1700 gp. Jeweled gold crown (2000 gp). A delicate brass dragon egg (40 gp).
Tanglar Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a silver handlebar mustache and slicked back silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Tanglar was born the youngest of three triplets. His father was a soldier and died while he was still young. Tanglar was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: To reunite with his absent father; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Criminal record, Has a crush, Family, Military. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 38 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 3000 gp. Black pearl (1400 gp). Moss agate (9 gp). Bloodstone (40 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
