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NPC Generator

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Advanced [show]


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has blonde hair. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and doesn't want to be a unemployed and was forced into it by his family

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Military, Family. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Tod Wildcloak, Male Halfling Aristocrat 7
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Tiger eye turquoise (8 gp). Carnelian (60 gp). Chalcedony (60 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Travok Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who sports grey clothing, slightly heavier than average wear, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. Travok abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has a crush on the local soapmaker

Flaws: Depressed, Secretive. Bonds: Military, Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Travok Strakeln, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Wella Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, and carries whips. Her hair is always cut to a buzz. Her eyes are hazel and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Wella lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Adventurer, Debt. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Wella Stoutbridge, Female Halfling Warrior 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 6 (-2)12 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +1

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs


Oda Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses like a well dressed Interpreter does. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She works hard and plays hard.

History: Oda lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She ran away from her former home and has been making her living as a Interpreter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Job, Family. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Oda Scheppen, Female Gnome Warlock 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 57 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. Star rose quartz (70 gp). Bloodstone (70 gp). Obsidian (16 gp). Citrine (70 gp).


Social Check DCs


Oppleby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He inherited the family business which he has now maintained for 8 years.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Flaws: Antagonistic, Racist. Bonds: Rich, Job, Mentor. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Oppleby Shadowcloak, Male Gnome Monk 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 111 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Animal Handling +8, Persuasion +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Black opal (700 gp). Amber (70 gp). Tiger eye turquoise (5 gp). Blue quartz (5 gp). Blue quartz (5 gp). Deep blue spinel (1500 gp). Rock crystal (80 gp). Lapis lazuli (5 gp). 1 Medium magic item.


Social Check DCs


Ishmoz Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Ishmoz Morley, Male Half-Orc Ranger 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +3, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Giant, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lerissa Despair, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple green robe with black stripes complete with hood. Her purple hair is unkempt and raggedy. Her eyes are black and beady.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Lerissa was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Lerissa Despair, Female Tiefling Commoner 12
Medium (5'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 58 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5

Possessions: 2000 gp.


Social Check DCs


Fibblestib Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, tan cloak. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Immigrant, Rich, Job. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Fibblestib Horcusporcus, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)8 (-1) 10 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sun Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, brown shirt, and black tie. She is physically well-built. Her gray fur is kept up in a ponytail inside a Stetson hat. Her yellow unseeing eyes seem to look past you.

Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can't help but pocket interesting objects she comes across

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered music. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Artistic. Flaws: Disease, Insane, Antagonistic. Bonds: Criminal record. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Sun Of Wine, Female Tabaxi Fighter 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)6 (-2) 13 (+1)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs

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