Beleth Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears tight fighting clothing, which leaves very little to the imagination. She has a hunchback. Her brown hair has been sun bleached extensively. Her ears are large.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the east to a Masseuse, Beleth learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Masseuse. She has set out to sabotage the competition.
Motivation: She wants revenge against giants; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Criminal record, Job. Occupation: Masseuse
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Black opal (600 gp). Bloodstone (40 gp). Malachite (13 gp).
Wrenn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Shipwright
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 25000 sp. Malachite (4 gp). Malachite (4 gp). Azurite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports black long hair. She wears crescent spectacles with a black brim.
Personality: Her tongue was cut out and she uses sign language. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her sister before her, after school she went straight into learning to become a Priest. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and doesn't want to be a priest and was forced into it by her family
Flaws: Disease. Bonds: Immigrant, Adventurer, Family, Job. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 160 gp.
Peren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this eastern man wears a blue coat over a white low-cut shirt, and a deerstalker hat upon his head. His hair is short and blonde. He has a tattooed face.
Personality: He has always had a great fascination with Dwarven culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Peren hails from a village terrorized by gnolls. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peren. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and a deep hatred of gnolls
Ideals: Athletic. Flaws: Racist, Insane. Bonds: Criminal record, Enemies. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp.
Brottor Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Brottor was born with his father's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he is greedy
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 61 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Carnelian (60 gp). Blue quartz (16 gp). Alexandrite (200 gp). Red spinel (60 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His crest is short and blue. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 600 gp. Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.
Flame Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fancy pastel dress. Her brown fur is braided into rings. She has a dull look in her yellow eyes.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Flame hails from a village terrorized by brigands. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants revenge against brigands.
Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Enemies, Rich. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilkass Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple black robe with tan stripes complete with hood. She has a slight overbite and is overall scrawny. Her white crest is braided into rings. Her eyes are red and catlike.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Gilkass was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 210 pp. Lapis lazuli (4 gp). Freshwater pearl (4 gp). Hematite (4 gp). Azurite (4 gp). White opal (600 gp). Golden yellow topaz (1200 gp). Obsidian (4 gp).
Arannis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Family. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 54 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 200 pp. Jet (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!