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NPC Generator

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Advanced [show]


Tree Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long yellow fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Tree is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: Gifted from a young age, Tree studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Tree Buttons, Male Tabaxi Wizard 15
Medium (6'10") Tabaxi, Lawful Evil (CR 15)
Armor Class 15
Hit Points 42 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +8, Survival +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 300 pp. Pink pearl (40 gp). Fiery yellow corundum (700 gp). Pink pearl (40 gp). Alexandrite (1300 gp). Iolite (70 gp). Red-brown spinel (40 gp). Blue sapphire (700 gp). Peridot (70 gp). Black pearl (1300 gp). Deep blue spinel (1300 gp). Malachite (10 gp). Pink pearl (40 gp). Iolite (70 gp). Malachite (10 gp). Azurite (10 gp). Malachite (10 gp).


Social Check DCs


Korag Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Korag was born with his mother's beautiful face. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Revenge; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Korag Hackney, Male Half-Orc Warlock 5
Medium (6'9") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 11 (+0)5 (-3)
Skills Animal Handling +3, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Smoky quartz (80 gp). Zircon (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Oskar was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Addict, Secretive. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Oskar Trueblood, Male Dwarf Bard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 20 pp.


Social Check DCs


Beloril Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to hide his balding. His ears are large.

Personality: A skeptical and narcissistic man, Beloril's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of drow once and for all.

History: The child of a Scribe, who enjoyed hunting, Beloril was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Nature, Adventurer. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Beloril Torunn, Male Dwarf Wizard 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 49 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Performance +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: Silver pearl (140 gp). Deep blue spinel (600 gp). Freshwater pearl (4 gp). Golden yellow topaz (600 gp).


Social Check DCs


Naal Mystralath, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Naal's homeland. Naal decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Immigrant, Nature. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Naal Mystralath, Male Elf Monk 7
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Lewis Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Poor, Mentor. Occupation: Detective

Voice: Stutters

Attributes [hide]

Lewis Oakley, Male Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Althaea Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear violet clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has no hair. Her eyes are likewise amber.

Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.

History: She is a Deep Scion in disguise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Criminal record. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Althaea Sherman, Female Half-Elf Wizard 4
Medium (4'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 11000 sp. A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item.


Social Check DCs


Helgret Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. Her silver hair is braided into rings. Her eyes are likewise green.

Personality: She will rave to anyone who will listen. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Poor, Mentor. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Helgret Graybeard, Female Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1500 sp.


Social Check DCs


Vassago Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His silver hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to be a herbalist again

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Vassago Wish, Male Tiefling Barbarian 7
Medium (5'10") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1

Possessions: 5000 sp. Chrysoberyl (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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