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NPC Generator

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Advanced [show]


Burana Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman prefers to wear flannel. Her clothes are grease stained in places. She has no crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Burana hails from a village terrorized by giants. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and she is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Burana Ghaallixirn, Female Dragonborn Cleric 5
Medium (6'5") Dragonborn, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Naal Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Merchant, but he was a colossal failure. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Enemies, Rich, Job, Criminal record. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Naal Almeida, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 4000 sp. Golden pearl (60 gp). Obsidian (14 gp). Chalcedony (40 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His white hair is smooth and relatively long. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Namfoodle studied abroad. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Namfoodle Ironhide, Male Gnome Fighter 14
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 138 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 19 (+4)8 (-1) 13 (+1)18 (+4)
Skills Insight +6, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (800 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A necklace of small pink pearls (3000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears yellow painted combat armor at almost all times. She wears her white hair down. Her face is covered beneath a completely black helmet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She struck the Shoemaker job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and to be a animal trainer again

Flaws: Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Williamina Sandoval, Female Half-Elf Warrior 2
Medium (4'7") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple brown robe with black stripes complete with hood. His auburn hair has been sun bleached extensively. His eyes are hazel and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Nuraval Graybeard, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)16 (+3) 13 (+1)7 (-2)
Skills Nature +5, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports brown clothing, slightly heavier than average wear. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up scythe and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Professionalism. Bonds: Attractive, Religious, Nature, Family. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Fargrim Morigak, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 42 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 12 (+1)4 (-3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Coral (50 gp).


Social Check DCs


Nora Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She carries with her a set of warhammers on her belt, each one with a jet on the hilt. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Further she is a bit of a stoner and is frequently out of it.

History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Bookbinder again; and further expansion of business

Ideals: Fighting, Entrepeneur. Flaws: Mundane, Addict, Racist. Bonds: Job. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Nora Silveraxe, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp.


Social Check DCs


Mormog Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, black shirt, and blue tie. He carries a battered dagger and tarnished mace as well. His black hair is long and unkept. He has a dull look in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of gnolls once and for all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in mace use. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Mormog Woods, Male Half-Orc Warlock 14
Medium (6'7") Half-Orc, Neutral Evil (CR 14)
Armor Class 10
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +6, History +6
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 300 pp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Solid gold idol (400 gp). A roughly beaten golden orb (140 gp). Sapphire pendant on gold chain (1200 gp). Silver comb with moonstones (500 gp). 1 Medium magic item.


Social Check DCs


Bendoo Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her brown hair to look like a famous performer. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Bookbinder.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Bendoo Marston, Female Half-Orc Barbarian 3
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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