Callie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a long, white, dusty cloak. With bright auburn hair. Her eyes are likewise green.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: When she was but 3 years old her parents immigrated from the south. Like her father and her sister before her, after school she went straight into learning to become a Mayor. She has achieved small success as a Mayor.
Motivation: She wants revenge against giants; and she is unsatisfied with her job
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 70 pp.
Tippletoe Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear blue tank tops with tan skirt. Her red hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.
History: Tippletoe lived on a farm with her father, near the main road leading to a nearby town. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She was granted arcane powers by her dying sister.
Motivation: Marry her sister to traveling adventurers; and further expansion of business
Ideals: Gifted. Flaws: Addict. Bonds: Family, Job. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 97 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Flaws: Impulsive, Selfish. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 9000 sp. Chalcedony (60 gp). Onyx (60 gp).
Kali Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Fletcher does. She keeps her chestnut hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Glassblower, but she was a colossal failure. She has never given up on her music dream.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Job, Rich. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Nora TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears tattered old clothes. Beneath her clothing is a huge mess of scar tissue. She has styled her red hair well, parting it to the right. Her hazel eyes peer out from beneath her broad white hat.
Personality: She is irascible and easily irritated. She invites people to come help in her community garden.
History: She got into the Healer business at a young age. She was taken as a slave by a traveling circus and forced to perform She became a Healer soon after.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 75 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: Malachite (12 gp). Onyx (40 gp). Carnelian (40 gp). Black opal (1100 gp). Violet garnet (1300 gp). Hematite (12 gp).
Avice Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has golden hair. Her eyes are hazel and beady.
Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in a small village she learned the ways of the warrior from her father. She worked as a nervous Animal Trainer and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Moss agate (15 gp).
Andraste Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a blue vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her blue boots flare out at the collars. She wears her black hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Jeweler, but she was a colossal failure. She now owns her own business.
Motivation: She is content; and she seems to be bored by most things
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 93 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Giant, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Just what you see.
Rael Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large yellow jacket. He wears a colorful flower in his red hair. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 360 gp. Hematite (13 gp). 1 Half-Plate.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and violet pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He's attracted to the PC.
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Hematite (10 gp).
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