Pyxrin Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her green crest is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Pyxrin was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Opinionated, Optimist. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 cp. Eye agate (16 gp). 1 Masterwork Common Melee.
Kadana Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a lot of dark rich colors, with gold accents. She keeps her blue crest in a flapper bob. This red eyed southerner is not easily forgotten.
Personality: She acts crazy and hedonistic. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the south her family was never financially stable. Cursed with lycanthropy at a very young age, Kadana has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world.
Flaws: Hedonist, Impulsive, Disease. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 54 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Lapis lazuli (11 gp). Blue quartz (11 gp). Bloodstone (80 gp). Zircon (80 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a simple red robe with brown stripes complete with hood. His long red hair reaches down to his waist. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Joser grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety
Ideals: Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Dwarven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp.
Gerald Bristol, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. His chestnut hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.
History: Gifted from a young age, Gerald studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp. Freshwater pearl (7 gp). 1 Masterwork Common Ranged Weapon.
Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his black hair well, parting it to the left. His amber eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 33 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Chrysoprase (40 gp). Bloodstone (40 gp). Iolite (40 gp). Aquamarine (900 gp). Smoky quartz (40 gp).
Huru Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a white collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She keeps her long auburn hair kept up in a rat tail. Her eyes are hazel and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a forest tribe. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.
Motivation: A rival would like her out of the picture; and she has passion for adventuring and risk
Flaws: Ugly. Bonds: Family, Nature, Adventurer, Criminal record. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 151 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 12000 gp. Golden yellow topaz (600 gp). Moss agate (6 gp). Eye agate (6 gp). Black opal (1400 gp). Hematite (6 gp). Eye agate (6 gp). Bloodstone (60 gp). Deep green spinel (40 gp). Carnelian (60 gp). Amber (40 gp). Aquamarine (600 gp).
Rinn Lathalas, Female Elf [Permalink]
Personal [hide]
Description: A 4'10" southern woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has no hair. She wears large thick round spectacles.
Personality: She has always had a great fascination with Half-Elven culture. She works hard and plays hard.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Racist, Hedonist. Bonds: Rich, Military, Adventurer. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 sp.
Shaena TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. She has slicked back black hair. Her brown eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Shaena embodies much of what other species detest in the Halflings. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the west to a Map Maker, Shaena learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She struck the Map Maker job and began her own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Rich. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 65 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 21000 sp. Hematite (5 gp). Blue quartz (5 gp). Fiery yellow corundum (900 gp). Emerald (900 gp). Azurite (5 gp). Coral (40 gp). 1 Minor magic item.
Quillathe Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has moderate length blonde hair. She wears crescent spectacles with a black brim.
Personality: She has always had a great fascination with Tiefling culture. She believes the world needs to unite to get rid of dire rats once and for all.
History: Quillathe was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Flaws: Racist. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
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