Gerald Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and carries rapiers. His wide-brimmed hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Five Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her red fur is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a Bellfounder, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends
Flaws: Ugly, Insomniac, Secretive. Bonds: Adventurer, Poor. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 16000 sp.
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are amber and she is always smoking a pipe.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Adventurer, Enemies. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Valanthe Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. She has blue eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Valanthe was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now mingles about in high society.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 9 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 3 (-4) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 40000 cp. Red spinel (120 gp). Amber (120 gp).
Oskar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His moppish white hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west to a Glassblower, Oskar learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Glassblower job and began his own company from there.
Motivation: He has money and likes to spend it; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Joker. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Eberk Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Bellfounder does. His hair is chestnut, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.
History: Born in the west his family was never financially stable. His childhood dream was to be a Bookbinder, but he was a colossal failure. He was granted necromantic powers by his dying brother.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.
Ideals: Gifted. Flaws: Greedy. Bonds: Job, Attractive, Poor. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His lavender fur is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. Two Llamas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Entrepeneur, Athletic, Optimist. Flaws: Secretive. Bonds: Nature. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 100 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2100 gp. Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Ootah Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her lance and is in decent physical shape. She wears a colorful flower in her chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Mogg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He carries a battered shortbow and tarnished sword as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his dancing dream.
Motivation: Find a way to reverse the transformation of his brother; and his religion dominates his actions
Ideals: Fighting. Flaws: Hedonist, Lazy. Bonds: Religious, Mentor. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
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